Edward Angel

Affiliations:
  • University of New Mexico, Albuquerque, USA


According to our database1, Edward Angel authored at least 42 papers between 1970 and 2022.

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Bibliography

2022
There and Back Again: Graphics Education with a View Towards the Future.
Proceedings of the ACM SIGGRAPH 2022 Educator's Forum, 2022

An interactive introduction to computer graphics using WebGL.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

2021
An interactive introduction to WebGL.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
An Interactive Introduction to WebGL: Educators Forum SIGGRAPH 2020.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2018
Getting started with webGL and three.js.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Walking through a maze: a groovy graphics assignment.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
The Case for Teaching Computer Graphics with WebGL: A 25-Year Perspective.
IEEE Computer Graphics and Applications, 2017

Application development with webGL.
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

CGEMS: computer graphics educational material.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

An interactive introduction to WEBGL and three.JS.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Preparing STEM Teachers to offer New Mexico Computer Science for All.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

2016
An introduction to graphics programming using WebGL.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
An introduction to WebGL programming.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
An introduction to OpenGL programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2011
Teaching a Shader-Based Introduction to Computer Graphics.
IEEE Computer Graphics and Applications, 2011

Modern OpenGL programming.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Introduction to modern openGL programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
An introduction to OpenGL 4.0 programming.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

Progress in Rendering and Modeling for Digital Planetariums.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
An introduction to shader-based OpenGL programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
An interactive introduction to OpenGL and OpenGL ES programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2006
Course 8Author video presentations are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Teaching computer graphics without raster-level algorithms.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

Interactive computer graphics - a top-down approach using OpenGL (4. ed.).
Addison-Wesley, ISBN: 978-0-321-32137-4, 2006

2004
A Fast High Accuracy Volume Renderer for Unstructured Data.
Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics, 2004

Digital Pueblo Project: cooking out loud mature animation with beginning level helpers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

An interactive introduction to OpenGL programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Creating dome animations with the Digital Pueblo Project.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

The FFT on a GPU.
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2003

2001
The Bellman Continuum.
Appl. Math. Comput., 2001

Case study: visualizing ocean currents with color and dithering.
Proceedings of the IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics, 2001

1999
The Deferred Accumulation Buffer.
J. Graphics, GPU, & Game Tools, 1999

Visual Debugging of Visualization Software: A Case Study for Particle Systems.
Proceedings of the 10th IEEE Visualization Conference, 1999

Spiraling Edge: Fast Surface Reconstruction from Partially Organized Sample Points.
Proceedings of the 10th IEEE Visualization Conference, 1999

1997
Isosurface extraction using particle systems.
Proceedings of the 8th IEEE Visualization Conference, 1997

Interactive computer graphics - a top-down approach with OpenGL.
Addison-Wesley-Longman, ISBN: 978-0-201-85571-5, 1997

1994
Surface intersection using parallelism.
Comput. Aided Geom. Des., 1994

1991
Speeding up Bresenham's algorithm.
IEEE Computer Graphics and Applications, 1991

1983
A maximum entropy encoder for speech.
Proceedings of the IEEE International Conference on Acoustics, 1983

A high speed maximum entropy encoder for images.
Proceedings of the IEEE International Conference on Acoustics, 1983

1974
Image Restoration, Modelling, and Reduction of Dimensionality.
IEEE Trans. Computers, 1974

1970
Invariant Imbedding, Difference Equations, and Elliptic Boundary Value Problems.
J. Comput. Syst. Sci., 1970


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