Bruce Gooch

According to our database1, Bruce Gooch authored at least 61 papers between 1998 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
CGEMS: computer graphics educational material.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Humanizing the Machine - Basic Communication for Unskilled Operators.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Creating an Environment for Millennials.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Fairy Houses: A Creative Engineering Experience.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

An AI System for Coaching Novice Programmers.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

An AR Application for Wheat Breeders.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

An Interactive Diagnostic Application for Food Crop Irrigation.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

2014
An Exercise Data Logging System for Retrofitting Gym Equipment.
Proceedings of the Eighth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, 2014

2011
The accessibility toolkit.
Proceedings of the ACM Symposium on New Ideas in Programming and Reflections on Software, 2011

Image simplification and vectorization.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Wish I hadn't clicked that: context based icons for mobile web navigation and directed search tasks.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

2010
Cognitive games as therapy for children with FAS.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Viewing progress in non-photorealistic rendering through Heinlein's lens.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

Adapting personal music for synesthetic game play.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Investigating studio-based learning in a course on game design.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
Resolution Independent NPR-Style 3D Line Textures.
Comput. Graph. Forum, 2009

Time will tell: in-game social interactions that facilitate second language acquisition.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Addressing industry issues in a multi-disciplinary course on game design.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2008
A Sketch-Based User Interface for Reconstructing Architectural Drawings.
Comput. Graph. Forum, 2008

Computational Aesthetics.
IEEE Computer Graphics and Applications, 2008

User centered game design: evaluating massive multiplayer online role playing games for second language acquisition.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

Automatic construction of 3D models from architectural line drawings.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

The impact of game design on students' interest in CS.
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008

2007
Retargeting Images and Video for Preserving Information Saliency.
IEEE Computer Graphics and Applications, 2007

Team-based pedagogy for CS102 using game design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Light threads: illustrating movement dynamics in city models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Using NPR to evaluate perceptual shape cues in dynamic environments.
Proceedings of the 5th International Symposium on Non-Photorealistic Animation and Rendering, 2007

ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making.
Proceedings of the Online Communities and Social Computing, 2007

2006
Real-time video abstraction.
ACM Trans. Graph., 2006

Detecting false captioning using common-sense reasoning.
Digit. Investig., 2006

Visualizing DNS traffic.
Proceedings of the 3rd International Workshop on Visualization for Computer Security, 2006

Dimensional compositing for visualizing high-dimensional dataset.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Playing for keeps: gaming as a language learning tool.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Implementing real-time video abstraction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Interactive 3D fluid jet painting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

An ontological bridge between information and scientific visualization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Perception and evaluation: optimizing computer imagery for communication.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Perception-based construction of 3D models from line drawings.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Illustrative Visualization for Medicine and Science.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

3D Role-Playing Games as Language Learning Tools.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

06221 Dagstuhl Report - Computational Aesthetics in Graphics, Visualization and Imaging.
Proceedings of the Computational Aesthetics in Graphics, Visualization and Imaging, 28.05., 2006

06221 Abstracts Collection - Computational Aestethics in Graphics, Visualization and Imaging.
Proceedings of the Computational Aesthetics in Graphics, Visualization and Imaging, 28.05., 2006

2005
Color2Gray: salience-preserving color removal.
ACM Trans. Graph., 2005

Light Waving: Estimating Light Positions From Photographs Alone.
Comput. Graph. Forum, 2005

Semanticons: Visual Metaphors as File Icons.
Comput. Graph. Forum, 2005

Retargeting vector animation for small displays.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

Automatic image retargeting.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

Interactive vector fields for painterly rendering.
Proceedings of the Graphics Interface 2005 Conference, 2005

Illustrative Scientific Visualization Framework.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

Enhancing Perceived Depth in Images Via Artistic Matting.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

2004
Human facial illustrations: Creation and psychophysical evaluation.
ACM Trans. Graph., 2004

Is that a smile?: gaze dependent facial expressions.
Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering, 2004

2003
Human Facial Illustrations: Creation and Evaluation.
PhD thesis, 2003

2002
Artistic Vision: painterly rendering using computer vision techniques.
Proceedings of the 2nd International Symposium on Non-Photorealistic Animation and Rendering, 2002

2001
Color Transfer between Images.
IEEE Computer Graphics and Applications, 2001

Artistic Composition for Image Creation.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

The Lit Sphere: A Model for Capturing NPR Shading from Art.
Proceedings of the Graphics Interface 2001 Conference, 2001

Non-photorealistic rendering.
A K Peters, ISBN: 978-1-56881-133-8, 2001

2000
Interactive artistic rendering.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

1999
Interactive technical illustration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
A Non-photorealistic Lighting Model for Automatic Technical Illustration.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998


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