Elena Dzardanova

Affiliations:
  • University of the Aegean, Mytilene, Greece


According to our database1, Elena Dzardanova authored at least 26 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Virtual reality in education: The impact of high-fidelity nonverbal cues on the learning experience.
Comput. Educ. X Real., January, 2023

Virtual Reality: A Journey From Vision to Commodity.
IEEE Ann. Hist. Comput., 2023

2022
Nonverbal Communication in Immersive Virtual Reality through the Lens of Presence: A Critical Review.
Presence Teleoperators Virtual Environ., December, 2022

Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world.
Virtual Real., 2022

Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Preliminary evaluation of an IVR user experience design model using eye-tracking attention measurements.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Exploring non-verbal cues and user attention in IVR with eye tracking technologies.
Proceedings of the MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, 2022

Does having a virtual body make a difference during cinematic vr experiences?
Proceedings of the MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, 2022

Evaluation of a Virtual Reality Learning Enviroment testbed and Non-Verbal Cue Integration.
Proceedings of the 2nd International Conference on Interactive Media, 2022

First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Using High Fidelity Avatars to Enhance Learning Experience in Virtual Learning Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication.
Proceedings of the Virtual Reality and Mixed Reality, 2021

2020
Avatars as storytellers: affective narratives in virtual museums.
Pers. Ubiquitous Comput., 2020

Special issue on virtual and mixed reality in culture and heritage.
Pers. Ubiquitous Comput., 2020

2019
Mixed Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

3D Modelling Through Photogrammetry in Cultural Heritage.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Social Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Exploring aspects of obedience in VR-mediated communication.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Assessment of Virtual Guides' Credibility in Virtual Museum Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
On the Effect of Social Context in Virtual Reality: An Examination of the Determinants of Human Behavior in Shared Immersive Virtual Environments.
IEEE Consumer Electron. Mag., 2018

Remote Synchronous Interaction in Mixed Reality Gaming Worlds.
Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems, 2018

Leveraging Mixed Reality Technologies to Enhance Museum Visitor Experiences.
Proceedings of the 9th IEEE International Conference on Intelligent Systems, 2018

Robust Outdoors Marker-Based Augmented Reality Applications: Mitigating the Effect of Lighting Sensitivity.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Conceptual and Technical Aspects of Full-Body Motion Support in Virtual and Mixed Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Affective impact of social presence in immersive 3D virtual worlds.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies.
Proceedings of the Advances in Computer Entertainment Technology, 2017


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