Vlasios Kasapakis

Orcid: 0000-0002-4048-6047

According to our database1, Vlasios Kasapakis authored at least 67 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Exploring the impact of non-verbal cues on user experience in immersive virtual reality.
Comput. Animat. Virtual Worlds, 2024

2023
Enhancing shopping experiences in smart retailing.
J. Ambient Intell. Humaniz. Comput., December, 2023

Virtual reality in education: The impact of high-fidelity nonverbal cues on the learning experience.
Comput. Educ. X Real., January, 2023

Virtual Reality: A Journey From Vision to Commodity.
IEEE Ann. Hist. Comput., 2023

2022
Nonverbal Communication in Immersive Virtual Reality through the Lens of Presence: A Critical Review.
Presence Teleoperators Virtual Environ., December, 2022

Extended Reality (XR) as a Communication Medium: Special Issue Guest Editorial.
Presence Teleoperators Virtual Environ., December, 2022

Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world.
Virtual Real., 2022

Experience Variations Between Immersive and Non-Immersive RPGs.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Preliminary evaluation of an IVR user experience design model using eye-tracking attention measurements.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Exploring non-verbal cues and user attention in IVR with eye tracking technologies.
Proceedings of the MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, 2022

Does having a virtual body make a difference during cinematic vr experiences?
Proceedings of the MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, 2022

Hand Tracking vs Motion Controllers: The effects on Immersive Virtual Reality Game Experience.
Proceedings of the IEEE International Symposium on Multimedia, 2022

Herstory: an AR storytelling application presenting women's heroic lives in public space.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Evaluation of a Virtual Reality Learning Enviroment testbed and Non-Verbal Cue Integration.
Proceedings of the 2nd International Conference on Interactive Media, 2022

The Effect of In-Game Advertising on Non-Immersive Game Experience.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations.
Proceedings of the Extended Reality - First International Conference, 2022

Users as Craftspeople: Demonstrating Traditional Crafts using Interactive Immersive Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Using High Fidelity Avatars to Enhance Learning Experience in Virtual Learning Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication.
Proceedings of the Virtual Reality and Mixed Reality, 2021

2020
Avatars as storytellers: affective narratives in virtual museums.
Pers. Ubiquitous Comput., 2020

Special issue on virtual and mixed reality in culture and heritage.
Pers. Ubiquitous Comput., 2020

A location history-aware recommender system for smart retail environments.
Pers. Ubiquitous Comput., 2020

Geovisualization of the Excavation Process in the Lesvos Petrified Forest, Greece Using Augmented Reality.
ISPRS Int. J. Geo Inf., 2020

A Semantic Mixed Reality Framework for Shared Cultural Experiences Ecosystems.
Big Data Cogn. Comput., 2020

2019
Mixed Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

3D Modelling Through Photogrammetry in Cultural Heritage.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Social Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

A Location History-Aware Retail Product Recommender System.
Proceedings of the 2019 International Conference on Wireless and Mobile Computing, 2019

Exploring aspects of obedience in VR-mediated communication.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Interactive Spatial Storytelling for Location-Based Games: A Case Study.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Assessment of Virtual Guides' Credibility in Virtual Museum Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

Enhanced Buying Experiences in Smart Cities: The SMARTBUY Approach.
Proceedings of the Ambient Intelligence - 15th European Conference, 2019

2018
User-Generated Content in Pervasive Games.
Comput. Entertain., 2018

On the Effect of Social Context in Virtual Reality: An Examination of the Determinants of Human Behavior in Shared Immersive Virtual Environments.
IEEE Consumer Electron. Mag., 2018

Remote Synchronous Interaction in Mixed Reality Gaming Worlds.
Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems, 2018

Renewable Mobility in Smart Cities: Cloud-Based Services.
Proceedings of the 2018 IEEE Symposium on Computers and Communications, 2018

Leveraging Mixed Reality Technologies to Enhance Museum Visitor Experiences.
Proceedings of the 9th IEEE International Conference on Intelligent Systems, 2018

Robust Outdoors Marker-Based Augmented Reality Applications: Mitigating the Effect of Lighting Sensitivity.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Conceptual and Technical Aspects of Full-Body Motion Support in Virtual and Mixed Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Scenic route planning for tourists.
Pers. Ubiquitous Comput., 2017

Occlusion handling in outdoors augmented reality games.
Multim. Tools Appl., 2017

Revisiting design guidelines for pervasive games.
Int. J. Pervasive Comput. Commun., 2017

Flaneur: Augmented exploration of the architectural urbanscape.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Affective impact of social presence in immersive 3D virtual worlds.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Multimodal route and tour planning in urban environments.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Pervasive role playing games: development and evaluation of a research prototype
PhD thesis, 2016

Augmented reality in cultural heritage: Field of view awareness in an archaeological site mobile guide.
J. Ambient Intell. Smart Environ., 2016

Mobile Augmented Reality Guides in Cultural Heritage.
Proceedings of the 8th EAI International Conference on Mobile Computing, 2016

Investigating the effect of User Generated Content in pervasive games.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Scenic Athens: A personalized scenic route planner for tourists.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Pervasive games field trials: recruitment of eligible participants through preliminary game phases.
Pers. Ubiquitous Comput., 2015

Theme issue on mobile and pervasive games.
Pers. Ubiquitous Comput., 2015

Pervasive gaming: Status, trends and design principles.
J. Netw. Comput. Appl., 2015

The eCOMPASS multimodal tourist tour planner.
Expert Syst. Appl., 2015

Geolocative Raycasting for real-time buildings detection in pervasive games.
Proceedings of the 2015 International Workshop on Network and Systems Support for Games, 2015

Determining Field of View in Outdoors Augmented Reality Applications.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2014
Blending history and fiction in a pervasive game prototype.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

A personalized multimodal tourist tour planner.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Evaluation of Pervasive Games: Recruitment of Qualified Participants Through Preparatory Game Phases.
Proceedings of the Internet of Things. User-Centric IoT, 2014

PacMap: Transferring PacMan to the Physical Realm.
Proceedings of the Internet of Things. User-Centric IoT, 2014

2013
Pervasive games research: a design aspects-based state of the art report.
Proceedings of the 17th Panhellenic Conference on Informatics, 2013

Addressing openness and portability in outdoor pervasive role-playing games.
Proceedings of the Third International Conference on Communications and Information Technology, 2013

A survey on mobile tourism Recommender Systems.
Proceedings of the Third International Conference on Communications and Information Technology, 2013


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