Elly A. Konijn

Orcid: 0000-0002-6134-8700

According to our database1, Elly A. Konijn authored at least 36 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
The impact of seeing and posting photos on mental health and body satisfaction: A panel study among Dutch and Japanese adolescents.
Comput. Hum. Behav., November, 2023

Ethno-racial identity and digitalisation in self-presentation: a large-scale Instagram content analysis.
Behav. Inf. Technol., October, 2023

2022
Social Robots for (Second) Language Learning in (Migrant) Primary School Children.
Int. J. Soc. Robotics, 2022

Do Robotic Tutors Compromise the Social-Emotional Development of Children?
Frontiers Robotics AI, 2022

2021
Attitudes towards Social Robots in Education: Enthusiast, Practical, Troubled, Sceptic, and Mindfully Positive.
Robotics, 2021

Robot Tutoring of Multiplication: Over One-Third Learning Gain for Most, Learning Loss for Some.
Robotics, 2021

How Physical Presence Overrides Emotional (Coping) Effects in HRI: Testing the Transfer of Emotions and Emotional Coping in Interaction with a Humanoid Social Robot.
Int. J. Soc. Robotics, 2021

Moral considerations on social robots in education: A multi-stakeholder perspective.
Comput. Educ., 2021

2020
How online self-presentation affects well-being and body image: A systematic review.
Telematics Informatics, 2020

Differential Facial Articulacy in Robots and Humans Elicit Different Levels of Responsiveness, Empathy, and Projected Feelings.
Robotics, 2020

Robot tutor and pupils' educational ability: Teaching the times tables.
Comput. Educ., 2020

The Impact of Social Robots in Education: Moral Considerations of Dutch Educational Policymakers.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Teachers' perspectives on social robots in education: an exploratory case study.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Do You Care for Robots That Care? Exploring the Opinions of Vocational Care Students on the Use of Healthcare Robots.
Robotics, 2019

Dating a Synthetic Character is Like Dating a Man.
Int. J. Soc. Robotics, 2019

Robot Tutors: Welcome or Ethically Questionable?
Proceedings of the Robotics in Education, 2019

Robots are Good for Profit: A Business Perspective on Robots in Education.
Proceedings of the Joint IEEE 9th International Conference on Development and Learning and Epigenetic Robotics, 2019

2018
Show your best self(ie): An exploratory study on selfie-related motivations and behavior in emerging adulthood.
Telematics Informatics, 2018

Perceptions of healthcare robots as a function of emotion-based coping: The importance of coping appraisals and coping strategies.
Comput. Hum. Behav., 2018

2017
The Content-based Media Exposure Scale (C-ME): Development and Validation.
Comput. Hum. Behav., 2017

2015
Designing Robot Embodiments for Social Interaction: Affordances Topple Realism and Aesthetics.
Int. J. Soc. Robotics, 2015

The In-between Machine - The Unique Value Proposition of a Robot or Why we are Modelling the Wrong Things .
Proceedings of the ICAART 2015, 2015

Minimal Requirements of Realism In Social Robots: Designing for Patients with Acquired Brain Injury.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Robots Humanize Care - Moral Concerns Versus Witnessed Benefits for the Elderly.
Proceedings of the HEALTHINF 2015, 2015

2014
Cyberbullying Behavior and Adolescents' Use of Media with Antisocial Content: A Cyclic Process Model.
Cyberpsychology Behav. Soc. Netw., 2014

2013
Gaming addiction, definition and measurement: A large-scale empirical study.
Comput. Hum. Behav., 2013

YouTube as a Research Tool: Three Approaches.
Cyberpsychology Behav. Soc. Netw., 2013

2010
Effects of facial similarity on user responses to embodied agents.
ACM Trans. Comput. Hum. Interact., 2010

2009
Interactive engagement with embodied agents: an empirically validated framework.
Comput. Animat. Virtual Worlds, 2009

When too heavy is just fine: Creating trustworthy e-health advisors.
Int. J. Hum. Comput. Stud., 2009

2007
Requirements change: Fears dictate the must haves; desires the won't haves.
J. Syst. Softw., 2007

Realism is not all! User engagement with task-related interface characters.
Interact. Comput., 2007

Mashups in Second Life @ VU.
Proceedings of the GAMEON'2007, 2007

2006
Affective affordances: Improving interface character engagement through interaction.
Int. J. Hum. Comput. Stud., 2006

The Appeal of Violent Video Games to Lower Educated Aggressive Adolescent Boys from Two Countries.
Cyberpsychology Behav. Soc. Netw., 2006

Why Fat Interface Characters Are Better e-Health Advisors.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006


  Loading...