Elvira G. Rincón Flores

Orcid: 0000-0001-5957-2335

According to our database1, Elvira G. Rincón Flores authored at least 21 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
Improving face-to-face learning using an Adaptive Technology.
Proceedings of the IEEE Global Engineering Education Conference, 2023

Gamit! a beat for learning.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
Teaching through Learning Analytics: Predicting Student Learning Profiles in a Physics Course at a Higher Education Institution.
Int. J. Interact. Multim. Artif. Intell., 2022

Industrial engineering practice: Process approach for equity and inclusion culture.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Gamit! Interactive platform for gamification.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Mentoring program: women supporting women.
Proceedings of the IEEE Global Engineering Education Conference, 2021

STEM & Gender equity: empowering women in vulnerable environments.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Avatars and badges, are there differences between genders?
Proceedings of the IEEE Global Engineering Education Conference, 2021

Learning Spaces for a Competency-based Model: Post-occupancy Evaluation.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Virtual Reality as a tool for active learning and student engagement: industrial engineering experience.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Predicting academic performance with Artificial Intelligence (AI), a new tool for teachers and students.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Engaging a Calculus Course with Telepresence through Gamification.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Work in progress Engaging professional competencies through gamification.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Engagement in the course of programming in higher education through the use of gamification.
Univers. Access Inf. Soc., 2019

Engaging MOOC through gamification: Systematic mapping review.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Adaptive learning based on AI with predictive algorithms.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

MOOC Lab, a Massive Online Laboratory with Real Time Access.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
The Use of Gamification as a Teaching Methodology in a MOOC About the Strategic Energy Reform in México.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

Gamification as Learning Scenario in Programming Course of Higher Education.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2016
Challenge-based gamification as a teaching' open educational innovation strategy in the energy sustainability area.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Challenge-based gamification and its impact in teaching mathematical modeling.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016


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