Eric Kaltman

Orcid: 0000-0002-7406-3827

According to our database1, Eric Kaltman authored at least 15 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
An Archive of Interfaces: Exploring the Potential of Emulation for Software Research, Pedagogy, and Design.
Proc. ACM Hum. Comput. Interact., 2021

The Game I Mean: Game Reference, Citation and Authoritative Access.
Game Stud., 2021

From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural Software.
Digit. Humanit. Q., 2021

Organizing a Content Profile for a Large, Heterogeneous Collection of Interactive Projects.
Proceedings of the 2021 IEEE International Conference on Big Data (Big Data), 2021

2019
S<sup>4</sup>LVE: shareable videogame analysis and visualization.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Preliminary Analysis of a Large-Scale Digital Entertainment Development Archive: A Case Study of the Entertainment Technology Center's Projects.
Proceedings of the 2019 IEEE International Conference on Big Data (IEEE BigData), 2019

2017
The Stabilization, Exploration, and Expression of Computer Game History.
PhD thesis, 2017

Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
GameNet and GameSage: Videogame Discovery as Design Insight.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Tools for Game Discovery Built Using Latent Semantic Analysis.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Bottom-up Game Studies.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

People Tend to Like Related Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Large-Scale Interactive Visualizations of Nearly 12, 000 Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Exploring the Technical History of Games Through Software and Visualization.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015


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