Noah Wardrip-Fruin
According to our database1,
Noah Wardrip-Fruin
authored at least 102 papers
between 1997 and 2020.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on soe.ucsc.edu
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on twitter.com
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on id.loc.gov
On csauthors.net:
Bibliography
2020
Proceedings of the HT '20: 31st ACM Conference on Hypertext and Social Media, 2020
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
2018
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis.
Proceedings of the Interactive Storytelling, 2018
Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game.
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proposal for analyzing player emotions in an interactive narrative using story intention graphs.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
2016
Proceedings of the Handbook of Science and Technology Convergence, 2016
CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics.
CoRR, 2016
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
Proceedings of the Interactive Storytelling, 2016
The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration.
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Proceedings of the Intertwingled - The Work and Influence of Ted Nelson, 2015
Proceedings of the Interactive Storytelling, 2015
Proceedings of the Sixth International Conference on Computational Creativity, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Foundations of Digital Games, 2011
Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics.
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011
Proceedings of the Intelligent Narrative Technologies IV, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
<i>Kaboom!</i> is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics.
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2005
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005
2004
Book Review: Marie-Laure Ryan, <i>Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media</i> , Johns Hopkins University Press, Baltimore, 2001, 399 p.
Comput. Humanit., 2004
2003
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003
2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
1997
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997