James Owen Ryan

Affiliations:
  • University of California, Santa Cruz (former)
  • University of Minnesota, Minneapolis, MN, USA (former)


According to our database1, James Owen Ryan authored at least 30 papers between 2012 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2021
A Quantified Analysis of Bad News for Story Sifting Interfaces.
Proceedings of the Interactive Storytelling, 2021

Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2020
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Teaching Responsible Conduct of Research Through an Interactive Storytelling Game.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2017
Automating Direct Speech Variations in Stories and Games.
CoRR, 2017

1st Workshop on the History of Expressive Systems.
Proceedings of the Interactive Storytelling, 2017

Grimes' Fairy Tales: A 1960s Story Generator.
Proceedings of the Interactive Storytelling, 2017

Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2016
CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics.
CoRR, 2016

Translating Player Dialogue into Meaning Representations Using LSTMs.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Bad News: An Experiment in Computationally Assisted Performance.
Proceedings of the Interactive Storytelling, 2016

Expressionist: An Authoring Tool for In-Game Text Generation.
Proceedings of the Interactive Storytelling, 2016

Recognizing Coherent Narrative Blog Content.
Proceedings of the Interactive Storytelling, 2016

A Lightweight Videogame Dialogue Manager.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

GameNet and GameSage: Videogame Discovery as Design Insight.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Bad News: A Game of Death and Communication.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Playable Experiences at AIIDE 2016.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Domain adaption of parsing for operative notes.
J. Biomed. Informatics, 2015

Open Design Challenges for Interactive Emergent Narrative.
Proceedings of the Interactive Storytelling, 2015

Tools for Game Discovery Built Using Latent Semantic Analysis.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Bottom-up Game Studies.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

People Tend to Like Related Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Large-Scale Interactive Visualizations of Nearly 12, 000 Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Toward Natural Language Generation by Humans.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
A sense inventory for clinical abbreviations and acronyms created using clinical notes and medical dictionary resources.
J. Am. Medical Informatics Assoc., 2014

Combinatorial Dialogue Authoring.
Proceedings of the Interactive Storytelling, 2014

Semantic Role Labeling for Modeling Surgical Procedures in Operative Notes.
Proceedings of the AMIA 2014, 2014

2013
Computerized Analysis of a Verbal Fluency Test.
Proceedings of the 51st Annual Meeting of the Association for Computational Linguistics, 2013

2012
A Study of Actions in Operative Notes.
Proceedings of the AMIA 2012, 2012


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