Eric Nickell

According to our database1, Eric Nickell authored at least 13 papers between 2003 and 2024.

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Bibliography

2024
SafeRevert: When Can Breaking Changes be Automatically Reverted?
Proceedings of the IEEE Conference on Software Testing, Verification and Validation, 2024

2023
Flake Aware Culprit Finding.
Proceedings of the IEEE Conference on Software Testing, Verification and Validation, 2023

2017
Taming Google-Scale Continuous Testing.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering in Practice Track, 2017

2008
Social TV: Designing for Distributed, Sociable Television Viewing.
Int. J. Hum. Comput. Interact., 2008

2007
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds.
Comput. Support. Cooperative Work., 2007

Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games.
Comput. Support. Cooperative Work., 2007

Coordinating joint activity in avatar-mediated interaction.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

The life and death of online gaming communities: a look at guilds in world of warcraft.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
From Tree House to Barracks: The Social Life of Guilds in World of Warcraft.
Games Cult., 2006

Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft.
Games Cult., 2006

"Alone together?": exploring the social dynamics of massively multiplayer online games.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2003
Three Patterns in Java Unit Testing.
Proceedings of the Extreme Programming and Agile Processes in Software Engineering, 2003

Extreme Makeover: Bending the Rules to Reduce Risk Rewriting Complex Systems.
Proceedings of the Extreme Programming and Agile Processes in Software Engineering, 2003


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