Lora Oehlberg

According to our database1, Lora Oehlberg authored at least 62 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
HACKLES: Simulating and Visually Representing the Anxiety of Walking Alone.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
"I am not alone in this": Experiences of Common Humanity and Social Connection from a Computer Science Course on the Metacognition of Learning.
Proceedings of the 25th Western Canadian Conference on Computing Education, 2023

FlavourFrame: Visualizing Tasting Experiences.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Towards a Design Space for Storytelling on the Fashion Technology Runway.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Making with Data (and Beyond).
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Experiences of Autistic Twitch Livestreamers: "I have made easily the most meaningful and impactful relationships".
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization.
IEEE Trans. Vis. Comput. Graph., 2022

Toward Video-Conferencing Tools for Hands-On Activities in Online Teaching.
Proc. ACM Hum. Comput. Interact., 2022

Flavor-Videos: Enhancing the Flavor Perception of Food while Eating with Videos.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Algorithmic Rituals: Participatory and Embodied Explorations of Algorithmic Decision-Making.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Watch Your Flavors: Augmenting People's Flavor Perceptions and Associated Emotions based on Videos Watched while Eating.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Art is Not Research. Research is not Art.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Social Access and Representation for Autistic Adult Livestreamers.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Communicating Patient Health Data: A Wicked Problem.
CoRR, 2021

Construction and Performance Applications of an Augmented Violin: TRAVIS II.
Comput. Music. J., 2021

Data to Physicalization: A Survey of the Physical Rendering Process.
Comput. Graph. Forum, 2021

Communicating Patient Health Data: A Wicked Problem.
IEEE Computer Graphics and Applications, 2021

Evoking Empathy: A Framework for Describing Empathy Tools.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Participatory Art for Public Exploration of Algorithmic Decision-Making.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, Virtual Event, USA, 28 June 2021, 2021

Co-Designing Interactions between Pedestrians in Wheelchairs and Autonomous Vehicles.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Talk Like Somebody is Watching: Understanding and Supporting Novice Live Streamers.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Touch Responsive Augmented Violin Interface System II: Integrating Sensors into a 3D Printed Fingerboard.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

Exploring the Design of Patient-Generated Data Visualizations.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Making despite Material Constraints with Augmented Reality-Mediated Prototyping.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020

Autonomous Vehicle-Cyclist Interaction: Peril and Promise.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Views from the Wheelchair: Understanding Interaction between Autonomous Vehicle and Pedestrians with Reduced Mobility.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Demo hour.
Interactions, 2019

You say Potato, I say Po-Data: Physical Template Tools for Authoring Visualizations.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Beyond the Bare Stage: Exploring Props as Potential Improviser-Controlled Technology.
Proceedings of the Thirteenth International Conference on Tangible, 2019

WatchPen: Using Cross-Device Interaction Concepts to Augment Pen-Based Interaction.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Improving Texture Discrimination in Virtual Tasks by using Stochastic Resonance.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Astral: Prototyping Mobile and Smart Object Interactive Behaviours Using Familiar Applications.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Exploring Public Engagement with the Social Impact of Algorithms.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
The Way You Move: The Effect of a Robot Surrogate Movement in Remote Collaboration.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Evaluation Strategies for HCI Toolkit Research.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

RIPT: Improvising with an Audience-Sourced Performance Robot.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Bod-IDE: An Augmented Reality Sandbox for eFashion Garments.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Improvising with an Audience-Controlled Robot Performer.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
A Guide to Using Asynchronous Remote Communities (ARC) for Researching Distributed Populations.
EAI Endorsed Trans. Pervasive Health Technol., 2017

The challenges of individuality to technology approaches to personally collected health data.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

'Maker' within Constraints: Exploratory Study of Young Learners using Arduino at a High School in India.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Pineal: Bringing Passive Objects to Life with Embedded Mobile Devices.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Critiquing Physical Prototypes for a Remote Audience.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Towards An Understanding of Mobile Touch Navigation in a Stereoscopic Viewing Environment for 3D Data Exploration.
IEEE Trans. Vis. Comput. Graph., 2016

Asynchronous remote communities (ARC) for researching distributed populations.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

Lessons Learned from Conducting Group-Based Research on Facebook.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

How Novices Sketch and Prototype Hand-Fabricated Objects.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Patterns of Physical Design Remixing in Online Maker Communities.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Finger-based manipulation in immersive spaces and the real world.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Creating physical visualizations with makervis.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Supporting the design and fabrication of physical visualizations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Blogs.
XRDS, 2012

Dazzle: supporting framing in co-located design teams through remote collaboration tool.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Showing is sharing: building shared understanding in human-centered design teams with Dazzle.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
GreenHat: exploring the natural environment through experts' perspectives.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
Tangible interactions in a digital age: Medium and graphic visualization in design journals.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

2008
Social TV: Designing for Distributed, Sociable Television Viewing.
Int. J. Hum. Comput. Interact., 2008

Studying paper use to inform the design of personal and portable technology.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008


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