Robert J. Moore

Orcid: 0000-0002-5636-9822

According to our database1, Robert J. Moore authored at least 30 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
The IBM natural conversation framework: a new paradigm for conversational UX design.
Hum. Comput. Interact., July, 2023

Visualizing Client Interactions in B2B Context: Design Explorations.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Special Interest Group on Developing Theories of Language Use in Interaction with Conversational User Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Special Issue on Conversational Agents for Healthcare and Wellbeing.
ACM Trans. Interact. Intell. Syst., 2022

2021
Recipient Design for Conversational Agents: Tailoring Agent's Utterance to User's Knowledge.
Proceedings of the CUI 2021, 2021

Let's Talk About CUIs: Putting Conversational User Interface Design Into Practice.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Conversational BI: An Ontology-Driven ConversationSystem for Business Intelligence Applications.
Proc. VLDB Endow., 2020

An Ontology-Based Conversation System for Knowledge Bases.
Proceedings of the 2020 International Conference on Management of Data, 2020

Design Systems for Conversational UX.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

Conversational Agents for Health and Wellbeing.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Improving the User Experience for Healthcare Professionals Using a Conversational Agent to Complete Business Intelligence Analysis.
Proceedings of the Advances in the Human Side of Service Engineering, 2020

2019
Conversational UX Design: A Practitioner's Guide to the Natural Conversation Framework
ACM Books 27, ACM, ISBN: 978-1-4503-6301-3, 2019

2018
Adapting to Customer Initiative: Insights from Human Service Encounters.
Proceedings of the Studies in Conversational UX Design, 2018

Conversational UX Design: An Introduction.
Proceedings of the Studies in Conversational UX Design, 2018

A Natural Conversation Framework for Conversational UX Design.
Proceedings of the Studies in Conversational UX Design, 2018

Voice-based Conversational UX Studies and Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Making Personalized Recommendation through Conversation: Architecture Design and Recommendation Methods.
Proceedings of the Workshops of the The Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Conversational UX Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2011
Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs.
Games Cult., 2011

Computer Interaction Analysis: Toward an Empirical Approach to Understanding User Practice and Eye Gaze in GUI-Based Interaction.
Comput. Support. Cooperative Work., 2011

Three sequential positions of query repair in interactions with internet search engines.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

2008
Social TV: Designing for Distributed, Sociable Television Viewing.
Int. J. Hum. Comput. Interact., 2008

2007
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds.
Comput. Support. Cooperative Work., 2007

Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games.
Comput. Support. Cooperative Work., 2007

Coordinating joint activity in avatar-mediated interaction.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

The life and death of online gaming communities: a look at guilds in world of warcraft.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft.
Games Cult., 2006

"Alone together?": exploring the social dynamics of massively multiplayer online games.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
More than just 'XP': learning social skills in massively multiplayer online games.
Interact. Technol. Smart Educ., 2005

2004
The social side of gaming: a study of interaction patterns in a massively multiplayer online game.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004


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