Erik Champion

Orcid: 0000-0002-5362-6176

Affiliations:
  • University of South Australia, Adelaide, SA, Australia
  • Curtin University, Perth, WA, Australia (former)
  • Massey University, Auckland, New Zealand (former)
  • University of New South Wales, Sydney, NSW, Australia (former)
  • University of Queensland, Ipswich, QLD, Australia (former)
  • University of Melbourne, VIC, Australia (PhD 2004)


According to our database1, Erik Champion authored at least 33 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Exploring Historical Australian Expeditions with Time-Layered Cultural Maps.
ISPRS Int. J. Geo Inf., 2023

2022
Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Playing with the Past: Into the Future, Second Edition
Human-Computer Interaction Series, Springer, ISBN: 978-3-031-10931-7, 2022

2021
The Influence of Collaborative and Multi-Modal Mixed Reality: Cultural Learning in Virtual Heritage.
Multimodal Technol. Interact., 2021

A Web GIS-Based Integration of 3D Digital Models with Linked Open Data for Cultural Heritage Exploration.
ISPRS Int. J. Geo Inf., 2021

Audio-augmented arboreality: wildflowers and language.
Digit. Creativity, 2021

2020
Culturally Significant Presence in Single-player Computer Games.
ACM Journal on Computing and Cultural Heritage, 2020

Time-Layered Gamic Interaction with a Virtual Museum Template.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

Time-Layered Cultural Map of Australia.
Proceedings of the Digital Humanities in the Nordic Countries 5th Conference, 2020

2019
A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage.
Frontiers Robotics AI, 2019

From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience.
Digit. Appl. Archaeol. Cult. Heritage, 2019

2017
Digital humanities is text heavy, visualization light, and simulation poor.
Digit. Scholarsh. Humanit., 2017

2016
Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs.
Trans. Digit. Games Res. Assoc., 2016

Special issue title: Entertainment in serious games and entertaining serious purposes.
Entertain. Comput., 2016

Entertaining the similarities and distinctions between serious games and virtual heritage projects.
Entertain. Comput., 2016

3D in-world Telepresence With Camera-Tracked Gestural Interaction.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

The Missing Scholarship Behind Virtual Heritage Infrastructures.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

2015
Defining Cultural Agents for Virtual Heritage Environments.
Presence Teleoperators Virtual Environ., 2015

Roleplaying and Rituals For Cultural Heritage-Orientated Games.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2014
Linked Open Data Driven Game Generation.
Proceedings of the Semantic Web - ISWC 2014, 2014

Are we there yet? Functionalities, synergies and pitfalls of major digital humanities infrastructures.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014

2013
DARIAH-EU's Virtual Competency Center on Research and Education.
Proceedings of the 8th Annual International Conference of the Alliance of Digital Humanities Organizations, 2013

2012
The Palenque project: evaluating interaction in an online virtual archaeology site.
Virtual Real., 2012

Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

2011
Playing with the Past
Human-Computer Interaction Series, Springer, ISBN: 978-1-84996-500-2, 2011

A pilot study of four cultural touch-screen games.
Proceedings of the 12th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2011

2009
Keeping It Reel: Is Machinima A Form Of Art?
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Sharing the magic circle with spatially inclusive games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

A Surround Display Warp-Mesh Utility to Enhance Player Engagement.
Proceedings of the Entertainment Computing, 2008

2007
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2005
Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media.
Proceedings of the Digital Games Research Conference 2005, 2005

Suggestions for New Features to Support Collaborative Learning in Virtual Worlds.
Proceedings of the 3rd Conference on Creating, 2005

2003
Applying game design theory to virtual heritage environments.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003


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