Andrew Dekker

According to our database1, Andrew Dekker authored at least 9 papers between 2007 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
3D in-world Telepresence With Camera-Tracked Gestural Interaction.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

2015
Web Designer/Client Communication: an in-situ development and evaluation of tools and methods to support the collaborative design of interactive technologies
PhD thesis, 2015

2014
Designer-client communication in web design: a case study on the use of communication in practice.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

2013
Augmenting play and learning in the primary classroom.
Proceedings of the Interaction Design and Children 2013, 2013

2011
Discovery table exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

2010
NNUB: the neighbourhood nub digital noticeboard system.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Social software and interactions in web design: an in situ exploration of tools & methods to support designer-client communication.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2007
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007


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