Erik Geslin

Orcid: 0000-0001-5531-4742

According to our database1, Erik Geslin authored at least 6 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli.
Netw. Commun. Technol., 2020

Improving humans: enhancing the complex sociological being with the virtual.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

2019
Expressive Virtual Human: Impact of expressive wrinkles and pupillary size on emotion recognition.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

2016
How Color Properties Can Be Used to Elicit Emotions in Video Games.
Int. J. Comput. Games Technol., 2016

2012
Method of induction of basic and complex emotions in video games and virtual environments.
Proceedings of the SIGGRAPH Asia 2012 Courses, Singapore, November 28 - December 1, 2012, 2012

2007
WiiMedia: motion analysis methods and applications using a consumer video game controller.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007


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