Akihiko Shirai

Orcid: 0000-0002-6274-4422

Affiliations:
  • GREE Inc, Tokyo, Japan
  • Kanagawa Institute of Technology, Atsugi, Japan
  • Tokyo Institute of Technology, Department of Computational Intelligence and Systems, Tokyo, Japan (PhD)


According to our database1, Akihiko Shirai authored at least 43 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2023
AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Avatar Fusion Karaoke: Research and development on multi-user music play VR experience in the metaverse.
Proceedings of the IEEE International Conference on Metaverse Computing, 2023

2022
Cross-platforming "School life metaverse" user experience.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Evaluation of time-shifted emotion through shared emoji reactions in a video watching experience.
Proceedings of the International Conference on Cyberworlds, 2022

2020
Web3D Distance live workshop for children in Mozilla Hubs.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Avatar Driven VR Society Trends in Japan.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Effectiveness of facial animated avatar and voice transformer in elearning programming course.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Evaluation of Avatar and Voice Transform in Programming E-Learning Lectures.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

2018
MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

2017
"Real Baby - Real Family" Multi-Sensory Feedback Tangible Baby VR.
Int. J. Virtual Real., 2017

Real Baby - Real Family: Holdable tangible baby VR.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

"Real baby - real family": VR entertainment baby interaction system.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Glassless Augmented Display for Public Signage.
Int. J. Virtual Real., 2016

Glassless augmented display for public Signage.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Manga generator, a future of interactive manga media: invited talk paper.
Proceedings of the 1st International Workshop on coMics ANalysis, 2016

Some Considerations of Age Estimation Method for "Augmented TV" Based on Posture of Gripping Tablet PC.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Simultaneous Socio-Spatial Shared Signage.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

2015
Face à la mode: A new immersive entertainment system that can train body and facial expressions.
Proceedings of the 2015 Virtual Reality International Conference, 2015

Gamification and construction of virtual field museum by using augmented reality game "Ingress".
Proceedings of the 2015 Virtual Reality International Conference, 2015

ExPixel FPGA: multiplex hidden imagery for HDMI video sources.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Innovation in the age of virtual reality through organizing international student competition.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

2014
FamiLinkTV: expanding the social value of the living room with multiplex imaging technology.
Proceedings of the 2014 Virtual Reality International Conference, 2014

3DCG art expression on a tablet device using integral photography.
Proceedings of the 2014 Virtual Reality International Conference, 2014

"Scritter" to "1p2x3D": application development using multiplex hiding imaging technology.
Proceedings of the 2014 Virtual Reality International Conference, 2014

ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Manga generator: immersive posing role playing game in manga world.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

KinEmotion: context controllable emotional motion analysis method for interactive cartoon generator.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era.
Proceedings of the Virtual Reality International Conference, 2012

2x3D: real time shader for simultaneous 2D/3D hybrid theater.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

2011
Skeleton-based diverse creature design tool for mass production.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

ScritterHDR: multiplex-hidden imaging on high dynamic range projection.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
A new "multiplex content" displaying system compatible with current 3D projection technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2007
WiiMedia: motion analysis methods and applications using a consumer video game controller.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

Baked crepe texture generation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2005
Development of robotic TV game player using haptic interface and GPU image recognition.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

A new real-time video synthesis method for virtual studio environments using GPU and projected screens.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

RoboGamer: a robotic tv game player.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Entertainment Applications of Human-Scale Virtual Reality Systems.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

2002
Penguin hockey: a virtual reality game system for children.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002


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