Eugene Y. Kukshinov

Orcid: 0000-0002-3759-5218

According to our database1, Eugene Y. Kukshinov authored at least 15 papers between 2015 and 2026.

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Bibliography

2026
Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires.
Interact. Comput., 2026

User traits mosaic: Understanding the multifaceted landscape of social VR users.
Entertain. Comput., 2026

2025
Seeing is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking.
IEEE Trans. Vis. Comput. Graph., May, 2025

Collective Embodiment, or the Social Nature of the Sense of Embodiment in Social VR.
Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, 2025

Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2025

From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Experiential disparities in social VR: uncovering power dynamics and inequality.
Frontiers Virtual Real., 2024

New Harms Moderated by Immersive Experiences and Breaks in Them.
CoRR, 2024

"Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR.
Proceedings of the Designing Interactive Systems Conference, 2024

2021
Experiential Challenges of and Opportunities for Applying Immersive Technologies with Storytelling.
Presence Teleoperators Virtual Environ., December, 2021

Presence in VR: Developing measure and stimulus.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2015
The Virtual Self and Possible Immersive Consequences of Uncharacteristic Self-Presentation in the Virtual Environment.
Int. J. Cyber Behav. Psychol. Learn., 2015


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