Joseph Tu

Orcid: 0000-0002-7703-6234

According to our database1, Joseph Tu authored at least 18 papers between 2019 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Introducing the INSPIRE Framework: Guidelines From Expert Librarians for Search and Selection in HCI Literature.
Interact. Comput., 2026

Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires.
Interact. Comput., 2026

User traits mosaic: Understanding the multifaceted landscape of social VR users.
Entertain. Comput., 2026

Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games.
Games Res. Pract., 2025

From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Visualizing Engagement: The Power of Fun, Interactive, Sketching and Humour in Conference Networking (F.I.S.H.).
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Augmenting the Author: Exploring the Potential of AI Collaboration in Academic Writing.
CoRR, 2024

Sora OpenAI's Prelude: Social Media Perspectives on Sora OpenAI and the Future of AI Video Generation.
CoRR, 2024

The great AI witch hunt: Reviewers' perception and (Mis)conception of generative AI in research writing.
Comput. Hum. Behav. Artif. Humans, 2024

Casting Connections: A Fishy Approach to Conference Engagement.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

"Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
LEVI: Exploring Possibilities for an Adaptive Board Game System.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2020
Curioscape: A Curiosity-driven Escape Room Board Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Crushed it!: Interactive Floor Demonstration.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019


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