Fabio Buttussi

Orcid: 0000-0003-0868-3638

According to our database1, Fabio Buttussi authored at least 25 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique.
Int. J. Hum. Comput. Stud., September, 2023

Virtual Reality for Object Location Spatial Memory: A Comparison of Handheld Controllers and Force Feedback Gloves.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
Learning Safety Through Public Serious Games: A Study of "Prepare for Impact" on a Very Large, International Sample of Players.
IEEE Trans. Vis. Comput. Graph., 2022

2021
Locomotion in Place in Virtual Reality: A Comparative Evaluation of Joystick, Teleport, and Leaning.
IEEE Trans. Vis. Comput. Graph., 2021

A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials.
IEEE Trans. Learn. Technol., 2021

2020
Humor and Fear Appeals in Animated Pedagogical Agents: An Evaluation in Aviation Safety Education.
IEEE Trans. Learn. Technol., 2020

A virtual reality methodology for cardiopulmonary resuscitation training with and without a physical mannequin.
J. Biomed. Informatics, 2020

Corrigendum to "Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain" [International Journal of Human-Computer Studies 127 (2019) 112-123].
Int. J. Hum. Comput. Stud., 2020

2019
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain.
Int. J. Hum. Comput. Stud., 2019

2018
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario.
IEEE Trans. Vis. Comput. Graph., 2018

2015
Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety.
IEEE Trans. Vis. Comput. Graph., 2015

Automatic camera control meets emergency simulations: An application to aviation safety.
Comput. Graph., 2015

2014
Desktop virtual reality for emergency preparedness: user evaluation of an aircraft ditching experience under different fear arousal conditions.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

2013
Evaluation of a 3D serious game for advanced life support retraining.
Int. J. Medical Informatics, 2013

2010
Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game.
IEEE Pervasive Comput., 2010

Using mobile devices to support communication between emergency medical responders and deaf people.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

2009
Filtering Fitness Trail Content Generated by Mobile Users.
Proceedings of the User Modeling, 2009

2008
MOPET: A context-aware and user-adaptive wearable system for fitness training.
Artif. Intell. Medicine, 2008

A user-adaptive and context-aware architecture for mobile and desktop training applications.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

2007
Using Web3D technologies for visualization and search of signs in an international sign language dictionary.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

2006
Rendering of X3D content on mobile devices with OpenGL ES.
Proceedings of the Proceeding of the Eleventh International Conference on 3D Web Technology, 2006

H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations.
Proceedings of the Proceeding of the Eleventh International Conference on 3D Web Technology, 2006

Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

MAge-AniM: a system for visual modeling of embodied agent animations and their replay on mobile devices.
Proceedings of the working conference on Advanced visual interfaces, 2006


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