Fabrizio Balducci

Orcid: 0000-0003-1174-4323

According to our database1, Fabrizio Balducci authored at least 30 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Task Automation Systems to Secure Smart Environments.
Proceedings of the Joint Proceedings of the Workshops, 2023

Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems.
Proceedings of the Joint Proceedings of the Workshops, 2023

Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services.
Proceedings of the End-User Development - 9th International Symposium, 2023

Introducing a Videogame Project in a Mobile Software Development Academic Course.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2023

Poster: Enriching people's experience at CH sites with IoT technology.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
EMPATHY: 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites.
Proceedings of the 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI) 2022, 2022

2021
Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft System.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

An Action-Management Video Game to Foster Sustainability Through Garbage Recycling.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

2020
Improving smart interactive experiences in cultural heritage through pattern recognition techniques.
Pattern Recognit. Lett., 2020

Affective states recognition through touch dynamics.
Multim. Tools Appl., 2020

An Unsupervised Behavioral Analysis of Highway Traffic Flow for Security Applications.
Proceedings of the Fourth Italian Conference on Cyber Security, 2020

An Application and Integration of Machine Learning Approach on a Real IoT Agricultural Scenario.
Proceedings of the Pattern Recognition and Artificial Intelligence, 2020

Investigating the Sigma-Lognormal Model for Disease Classification by Handwriting.
Proceedings of the Lognormality Principle and its Applications in e-Security, 2020

2019
Vehicular Traffic Congestion Classification by Visual Features and Deep Learning Approaches: A Comparison.
Sensors, 2019

MonitorApp: a web tool to analyze and visualize pollution data detected by an electronic nose.
Multim. Tools Appl., 2019

Attentional Pattern Classification for Automatic Dementia Detection.
IEEE Access, 2019

Semantics for Wastewater Reuse in Agriculture.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Touch dynamics for affective states recognition: your smartphone knows how you feel since you unlock it.
Proceedings of the Workshop Socio-Affective Technologies: an interdisciplinary approach co-located with IEEE SMC 2019 (Systems, 2019

EnergyAware: a non-intrusive load monitoring system to improve the domestic energy consumption awareness.
Proceedings of the 2nd ACM SIGSOFT International Workshop on Ensemble-Based Software Engineering for Modern Computing Platforms, 2019

2018
Detection and Validation of Tow-Away Road Sign Licenses through Deep Learning Methods.
Sensors, 2018

A Web App for Visualizing Electronic Nose Data.
Proceedings of the 22nd International Conference Information Visualisation, 2018

Annote: A Serious Game for Medical Students to Approach Lesion Skin Images of a Digital Library.
Proceedings of the Digital Libraries and Multimedia Archives, 2018

Building a qualified annotation dataset for skin lesion analysis trough gamification.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Affective level design for a role-playing videogame evaluated by a brain-computer interface and machine learning methods.
Vis. Comput., 2017

An Annotation Tool for a Digital Library System of Epidermal Data.
Proceedings of the Digital Libraries and Archives, 2017

Pixel Classification Methods to Detect Skin Lesions on Dermoscopic Medical Images.
Proceedings of the Image Analysis and Processing - ICIAP 2017, 2017

Affective Classification of Gaming Activities Coming from RPG Gaming Sessions.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

2016
Layout Analysis and Content Classification in Digitized Books.
Proceedings of the Digital Libraries and Multimedia Archives, 2016

2015
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015


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