Rosa Lanzilotti

Orcid: 0000-0002-2039-8162

Affiliations:
  • University of Bari A. Moro, Italy


According to our database1, Rosa Lanzilotti authored at least 122 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Asynchronous Remote Usability Tests Using Web-Based Tools Versus Laboratory Usability Tests: An Experimental Study.
IEEE Trans. Hum. Mach. Syst., August, 2023

Explanations in warning dialogs to help users defend against phishing attacks.
Int. J. Hum. Comput. Stud., August, 2023

Improving Citizen Inclusivity through Conversational AI. The PROTECT Approach.
Proceedings of the Italia Intelligenza Artificiale, 2023

End-User Development for Artificial Intelligence: A Systematic Literature Review.
Proceedings of the End-User Development - 9th International Symposium, 2023

A Web Platform for Guiding Privacy Design Pattern Selection in Software Development.
Proceedings of the Joint Proceedings of the Workshops, 2023

The UCD Sprint: Bringing Users Along to Sprint.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

eGLU-Box Mobile: A Smartphone App for Usability Testing by Italian Public Administration Webmasters.
Proceedings of the Human-Computer Interaction, 2023

Demo: an Interactive Visualization Combining Rule-Based and Feature Importance Explanations.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

Poster: Enriching people's experience at CH sites with IoT technology.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

Recruitment Chatbot Acceptance in Company Practices: An Elicitation Study.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

Poster: Improving Customer Service Through Rapid Prototyping of Data Exploration Chatbots.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

The UCD Sprint: A Process for User-Centered Innovation.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Multimedia augmented reality game for learning math.
Multim. Tools Appl., 2022

From GDPR to Privacy Design Patterns: The MATERIALIST Framework.
Proceedings of the 19th International Conference on Security and Cryptography, 2022

Do Nudges Work? Using Personal Normative Message in mHealth Intervention to Dissuade from Physical Inactivity.
Proceedings of the 17th International Conference on Persuasive Technology, 2022

Tutorial on UCD Sprint: Inclusive Process for Concept Design.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

SERENE: a Web platform for the UX semi-automatic evaluation of website.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Interplay between AI and HCI for UX evaluation: the SERENE case study.
Proceedings of the Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? co-located with the International Conference on Advanced Visual Interfaces (AVI 2022), 2022

A human-centric AI-driven framework for exploring large and complex datasets.
Proceedings of the Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? co-located with the International Conference on Advanced Visual Interfaces (AVI 2022), 2022

An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites.
Proceedings of the 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI) 2022, 2022

2021
Rapid prototyping of chatbots for data exploration.
Proceedings of the BCNC 2021: Proceedings of the 1st ACM SIGPLAN International Workshop on Beyond Code: No Code, 2021

An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Detecting Emotions Through Machine Learning for Automatic UX Evaluation.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Social Robot to teach coding in primary school.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Privacy Design Strategies and the GDPR: A Systematic Literature Review.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2021

A Chatbot Solution for eGLU-Box Pro: The Usability Evaluation Platform for Italian Public Administrations.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

A System to Support Children in Speech Therapies at Home.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

2020
User-defined semantics for the design of IoT systems enabling smart interactive experiences.
Pers. Ubiquitous Comput., 2020

Metamorphic data sources: A user-centric paradigm to consume linked data in interactive workspaces.
Future Gener. Comput. Syst., 2020

Analysing trade-offs in frameworks for the design of smart environments.
Behav. Inf. Technol., 2020

Augmented Reality to Support Geometry Learning.
IEEE Access, 2020

Towards the Detection of UX Smells: The Support of Visualizations.
IEEE Access, 2020

A Simulation Game to Acquire Skills on Industry 4.0.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

2019
Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking.
Int. J. Hum. Comput. Stud., 2019

Augmented Reality to support education in Industry 4.0.
Proceedings of the 18th International Conference on Information Technology Based Higher Education and Training, 2019

Visualizations of User's Paths to Discover Usability Problems.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Heuristic Evaluation of eGLU-Box: A Semi-automatic Usability Evaluation Tool for Public Administrations.
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019

Alerting Users About Phishing Attacks.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2019

Bio-behavioral and Self-report User Experience Evaluation of a Usability Assessment Platform (UTAssistant).
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Towards satisfying practitioners in using Planning Support Systems.
Comput. Environ. Urban Syst., 2018

Supporting end users to control their smart home: design implications from a literature review and an empirical investigation.
J. Syst. Softw., 2018

Adoption and Use of Software in Land Use Planning Practice: A Multiple-Country Study.
Int. J. Hum. Comput. Interact., 2018

UX Evaluation Design of UTAssistant: A New Usability Testing Support Tool for Italian Public Administrations.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Human Issues, 2018

Enabling End Users to Define the Behavior of Smart Objects in AAL Environments.
Proceedings of the Ambient Assisted Living, 2018

An End-User Development Approach for Crafting Smart Interactive Experiences.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018


Towards an IoT model for the assessment of smart devices.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Rule-based tools for the configuration of ambient intelligence systems: a comparative user study.
Multim. Tools Appl., 2017

User Involvement and Usability Evaluation in Ethiopian Software Organizations.
Electron. J. Inf. Syst. Dev. Ctries., 2017

3rd International Workshop on Human Factors in Software Development Processes (HuFo): Measuring System Quality.
Proceedings of the Product-Focused Software Process Improvement, 2017

We@Home: A Gamified Application for Collaboratively Managing a Smart Home.
Proceedings of the Ambient Intelligence - Software and Applications, 2017

Reflections on System Properties Valued by End Users in Designing End-User Development Systems.
Proceedings of the Global Thoughts, Local Designs, 2017

Integrating a SCRUM-Based Process with Human Centred Design: An Experience from an Action Research Study.
Proceedings of the 5th IEEE/ACM International Workshop on Conducting Empirical Studies in Industry, 2017

UTAssistant: A Web Platform Supporting Usability Testing in Italian Public Administrations.
Proceedings of the Doctoral Consortium, 2017

Advanced Interaction Paradigms to Define Smart Visit Experiences in the Internet of Things Era.
Proceedings of the Doctoral Consortium, 2017

2016
Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME.
Proceedings of the Integrating User-Centred Design in Agile Development, 2016

Human Factors in Software Development Processes: Measuring System Quality.
Proceedings of the Product-Focused Software Process Improvement, 2016

End-User Development Tools for the Smart Home: A Systematic Literature Review.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

Usability Engineering Practices in Software Development Organizations: The Greek and the Italian Case Study.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

AmI@Home: A Game-Based Collaborative System for Smart Home Configuration.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
DMS2015-26: Pupils' collaboration around a large display.
J. Vis. Lang. Comput., 2015

On the transferability of a meta-design model supporting end-user development.
Univers. Access Inf. Soc., 2015

A Conceptual Framework For End-User Development in Ambient Intelligence.
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015

The Landscape of UX Requirements Practices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Pupils' collaboration around a large display.
Proceedings of the 21st International Conference on Distributed Multimedia Systems, Vancouver, Canada, August 31, 2015

End-User Development in Ambient Intelligence: a User Study.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

New perspectives to improve quality, efficacy and appeal of HCI courses.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Gamification Techniques for Rule Management in Ambient Intelligence.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2014
A circular visualization of people's activities in distributed teams.
J. Vis. Lang. Comput., 2014

User-driven visual composition of service-based interactive spaces.
J. Vis. Lang. Comput., 2014

Investigating and promoting UX practice in industry: An experimental study.
Int. J. Hum. Comput. Stud., 2014

Human-Centered Design in Industry: Lessons from the Trenches.
Computer, 2014

Can Evaluation Patterns Enable End Users to Evaluate the Quality of an e-learning System? An Exploratory Study.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Visual composition of data sources by end users.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Integrating Traditional Learning and Games on Large Displays: An Experimental Study.
J. Educ. Technol. Soc., 2013

Combining Composition Technologies and EUD to Enhance Visitors' Experience at Cultural Heritage Sites.
Proceedings of the Late-Breaking Results, 2013

Scenes extraction from videos of telementored surgeries.
Proceedings of the 19th International Conference on Distributed Multimedia Systems, 2013

Playing on large displays to foster children's interest in archaeology.
Proceedings of the 19th International Conference on Distributed Multimedia Systems, 2013

Personal information spaces in the context of visits to archaeological parks.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

2012
End users as co-designers of their own tools and products.
J. Vis. Lang. Comput., 2012

Enriching Archaeological Parks with Contextual Sounds and Mobile Technology.
ACM Trans. Comput. Hum. Interact., 2012

Are Software Companies Aware of UX?
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

Use of large multi-touch screens for informal learning.
Proceedings of the 18th International Conference on Distributed Multimedia Systems, 2012

A field study of a multi-touch display at a conference.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Do patterns help novice evaluators? A comparative study.
Int. J. Hum. Comput. Stud., 2011

An EUD Approach to the Design of Educational Games.
Int. J. Distance Educ. Technol., 2011

Usability evaluation: a survey of software development organizations.
Proceedings of the 23rd International Conference on Software Engineering & Knowledge Engineering (SEKE'2011), 2011

An Ontology-Based Approach to Product Customization.
Proceedings of the End-User Development - Third International Symposium, 2011

Designing Pervasive Games for Learning.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Educational games on a large multitouch screen.
Proceedings of the 17th International Conference on Distributed Multimedia Systems, 2011

2010
Enjoying cultural heritage thanks to mobile technology.
Interactions, 2010

Sharable Multitouch Screens in Cultural Heritage and Tourism Applications.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

Combining multimedia resources for an engaging experience of cultural heritage.
Proceedings of the 2010 ACM Workshop on Social, 2010

How do archaeologists work? A multimedia digital object to learn their investigation process.
Proceedings of the 16th International Conference on Distributed Multimedia Systems, 2010

Gameplay on a multitouch screen to foster learning about historical sites.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
Exploring Archaeological Parks by Playing Games on Mobile Devices.
IxD&A, 2009

Influence of Students' Motivation on Their Experience with E-Learning Systems: An Experimental Study.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

An Information Visualization Approach to Hospital Shifts Scheduling.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

Enhancing user experience while gaming in archaeological parks with cellular phones.
Proceedings of the Interaction Design and Children, 2009

2008
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks.
IEEE Multim., 2008

Explore! possibilities and challenges of mobile learning.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

"Isn't this archaeological site exciting!": a mobile system enhancing school trips.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System.
Int. J. Artif. Intell. Educ., 2007

Mobile games to foster the learning of history at archaeological sites.
Proceedings of the 2007 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007), 2007

Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game.
Proceedings of the On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops, 2007

A Holistic Approach to the Evaluation of E-Learning Systems.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Making dead history come alive through mobile game-play.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
A holistic approach to designing and evaluating e-learning quality.
PhD thesis, 2006

An approach to usability evaluation of e-learning applications.
Univers. Access Inf. Soc., 2006

Supporting Work Practice Through End-User Development Environments.
J. Organ. End User Comput., 2006

eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation.
J. Educ. Technol. Soc., 2006

DAE: a Visualization-Based System for Data Analysis.
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006

Systematic evaluation of e-learning systems: an experimental validation.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Two different interfaces to visualize patient histories on a PDA.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

A tool to support usability inspection.
Proceedings of the working conference on Advanced visual interfaces, 2006

Systematic inspection of information visualization systems.
Proceedings of the 2006 AVI Workshop on BEyond time and errors: novel evaluation methods for information visualization, 2006

2005
On the Usability Evaluation of E-Learning Applications.
Proceedings of the 38th Hawaii International Conference on System Sciences (HICSS-38 2005), 2005

2004
Towards Guidelines for Usability of e-Learning Applications.
Proceedings of the User-Centered Interaction Paradigms for Universal Access in the Information Society, 2004

Usability of E-learning tools.
Proceedings of the working conference on Advanced visual interfaces, 2004

2003
Does Hypermedia Really Work for Tutoring Children?
IEEE Multim., 2003

Improving Web Interaction through Personalization.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003


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