Antonio Piccinno

Orcid: 0000-0003-1561-7073

According to our database1, Antonio Piccinno authored at least 111 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Evaluation of "Speech System" and "Skill": An Interaction Paradigm for Speech Therapy.
Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies, 2024

2023
Quantum Computing for Learning Analytics: An Overview of Challenges and Integration Strategies.
Proceedings of the 2nd International Workshop on Quantum Programming for Software Engineering, 2023

Speech Therapy Supported by AI and Smart Assistants.
Proceedings of the Product-Focused Software Process Improvement, 2023

Serious Games for Cybersecurity: How to Improve Perception and Human Factors.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Improving Citizen Inclusivity through Conversational AI. The PROTECT Approach.
Proceedings of the Italia Intelligenza Artificiale, 2023

End-User Development for Artificial Intelligence: A Systematic Literature Review.
Proceedings of the End-User Development - 9th International Symposium, 2023

Cartoons to Improve Cyber Security Education: Snow White in Browser in the Middle.
Proceedings of the Joint Proceedings of the Workshops, 2023

A Rapid Review on Serious Games for Cybersecurity Education: Are "Serious" and Gaming Aspects Well Balanced?
Proceedings of the Joint Proceedings of the Workshops, 2023

Cultures of Participation in the Digital Age - Artificial and/or Human Intelligence: Nurturing Computational Fluency in the Digital Age.
Proceedings of the Joint Proceedings of the Workshops, 2023

Empowering Time Management and Work-Life Balance with TaurusGuard.
Proceedings of the Joint Proceedings of the Workshops, 2023

A New Interactive Paradigm for Speech Therapy.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Poster: Speech Therapies and Smart Assistants: an interaction paradigm proposal.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

Poster: Enriching people's experience at CH sites with IoT technology.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

Let warnings interrupt the interaction and explain: designing and evaluating phishing email warnings.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Protocol to Assess Usability and Feasibility of e-SpeechT, a Web-based System Supporting Speech Therapies.
Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies, 2023

2022
QAI4ASE: Quantum artificial intelligence for automotive software engineering.
Proceedings of the 1st International Workshop on Quantum Programming for Software Engineering, 2022

Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2022

Quantum Optimization for IoT Security Detection.
Proceedings of the Ambient Intelligence - Software and Applications, 2022

CoPDA 2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI?
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

A collaborative AI dataset creation for speech therapies.
Proceedings of the Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? co-located with the International Conference on Advanced Visual Interfaces (AVI 2022), 2022

An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites.
Proceedings of the 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI) 2022, 2022

Supporting Secure Agile Development: the VIS-PRISE Tool.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
A collaborative Tool to Support Junior Developers in Secure Software Development.
Proceedings of the 29th Italian Symposium on Advanced Database Systems, 2021

Providing a Notifications System to Software Services with HomeSerBot.
Proceedings of the End-User Development - 8th International Symposium, 2021

Supporting Speech Therapies at (Smart) Home Through Voice Assistance.
Proceedings of the Ambient Intelligence - Software and Applications, 2021

Supporting the Analysis of Inner Areas of a Territory.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Privacy Knowledge Base for Supporting Decision-Making in Software Development.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

Social Robot to teach coding in primary school.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

A System to Support Children in Speech Therapies at Home.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

Integrating Security and Privacy in HCD-Scrum.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

2020
Special issue on semiotics, human-computer interaction and end-user development.
J. Comput. Lang., 2020

User-defined semantics for the design of IoT systems enabling smart interactive experiences.
Pers. Ubiquitous Comput., 2020

Improving smart interactive experiences in cultural heritage through pattern recognition techniques.
Pattern Recognit. Lett., 2020

Exploring design trade-offs for achieving social inclusion in multi-tiered design problems.
Behav. Inf. Technol., 2020

Design trade-offs in cultures of participation: empowering end users to improve their quality of life.
Behav. Inf. Technol., 2020

A Visual Tool for Supporting Decision-Making in Privacy Oriented Software Development.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
End-user development, end-user programming and end-user software engineering: A systematic mapping study.
J. Syst. Softw., 2019

EnergyAware: a non-intrusive load monitoring system to improve the domestic energy consumption awareness.
Proceedings of the 2nd ACM SIGSOFT International Workshop on Ensemble-Based Software Engineering for Modern Computing Platforms, 2019

Multimedia Technologies to Support Delivery of Health Services to Migrants by Enhancing their Inclusion.
Proceedings of the 23rd International Conference on Information Visualisation, 2019

End-User Development in Industry 4.0: Challenges and Opportunities.
Proceedings of the End-User Development - 7th International Symposium, 2019

End-User Development in Speech Therapies: A Scenario in the Smart Home Domain.
Proceedings of the End-User Development - 7th International Symposium, 2019

Visualizations of User's Paths to Discover Usability Problems.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Smart Objects for Speech Therapies at Home.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation.
J. Syst. Softw., 2018

EUDroid: a formal language specifying the behaviour of IoT devices.
IET Softw., 2018

WiP: A Model for Assessing IoT Devices.
Proceedings of the 2018 IEEE International Conference on Smart Computing, 2018

Gamification and Learning Analytics to Improve Engagement in University Courses.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

EUD4SH: A EUD Model for the Smart Home.
Proceedings of the Ambient Intelligence, 2018

A Modular Pill Dispenser Supporting Therapies at Home.
Proceedings of the Current Trends in Web Engineering, 2018

Enabling End Users to Define the Behavior of Smart Objects in AAL Environments.
Proceedings of the Ambient Assisted Living, 2018

An End-User Development Approach for Crafting Smart Interactive Experiences.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

An IoT Model for Coping with Trade-offs in Designing Smart Environments.
Proceedings of the Fifth International Workshop on Cultures of Participation in the Digital Age: Design Trade-offs for an Inclusive Society co-located with the International Conference on Advanced Visual Interfaces (AVI 2018), 2018

Towards an IoT model for the assessment of smart devices.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Cultures of participation in the digital age: design trade-offs for an inclusive society.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Towards Enabling Cultural-Heritage Experts to Create Customizable Visit Experiences.
Proceedings of the AVI-CH 2018 Workshop on Advanced Visual Interfaces for Cultural Heritage co-located with 2018 International Conference on Advanced Visual Interfaces (AVI 2018), 2018

2017
Rule-based tools for the configuration of ambient intelligence systems: a comparative user study.
Multim. Tools Appl., 2017

3rd International Workshop on Human Factors in Software Development Processes (HuFo): Measuring System Quality.
Proceedings of the Product-Focused Software Process Improvement, 2017

We@Home: A Gamified Application for Collaboratively Managing a Smart Home.
Proceedings of the Ambient Intelligence - Software and Applications, 2017

A Homemade Pill Dispenser Prototype Supporting Elderly.
Proceedings of the Current Trends in Web Engineering, 2017

Revisiting and Broadening the Meta-Design Framework for End-User Development.
Proceedings of the New Perspectives in End-User Development., 2017

2016
Human Factors in Software Development Processes: Measuring System Quality.
Proceedings of the Product-Focused Software Process Improvement, 2016

Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

End-User Development Tools for the Smart Home: A Systematic Literature Review.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

AmI@Home: A Game-Based Collaborative System for Smart Home Configuration.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

A Dynamic Approach to Medical Data Visualization and Interaction.
Proceedings of the Workshop on Valuable Visualization of Healthcare Information: from the quantified self data to conversations, 2016

2015
On the transferability of a meta-design model supporting end-user development.
Univers. Access Inf. Soc., 2015

A Conceptual Framework For End-User Development in Ambient Intelligence.
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015

Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload.
Proceedings of the End-User Development - 5th International Symposium, 2015

End-User Development in Ambient Intelligence: a User Study.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Gamification Techniques for Rule Management in Ambient Intelligence.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2014
Fostering participation and co-evolution in sentient multimedia systems.
J. Vis. Lang. Comput., 2014

User-driven visual composition of service-based interactive spaces.
J. Vis. Lang. Comput., 2014

Cultivating a Culture of Participation for the Co-Evolution of Users and Systems.
Proceedings of the Second International Workshop on Cultures of Participation in the Digital Age: Social computing for Working, 2014

Culture of participation in the digital age: social computing for learning, working, and living.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Preface.
IxD&A, 2013

Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems.
Proceedings of the End-User Development - 4th International Symposium, 2013

Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life.
Proceedings of the End-User Development - 4th International Symposium, 2013

Enabling End Users to Create, Annotate and Share Personal Information Spaces.
Proceedings of the End-User Development - 4th International Symposium, 2013

Personal information spaces in the context of visits to archaeological parks.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

2012
End users as co-designers of their own tools and products.
J. Vis. Lang. Comput., 2012

Composition of situational interactive spaces by end users: a case for cultural heritage.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

2011
An Ontology-Based Approach to Product Customization.
Proceedings of the End-User Development - Third International Symposium, 2011

Visual Mediation Mechanisms for Collaborative Design and Development.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011

2010
Visual workflow composition through semantic orchestration of web services.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
Exploring Archaeological Parks by Playing Games on Mobile Devices.
IxD&A, 2009

Supporting End Users to Be Co-designers of Their Tools.
Proceedings of the End-User Development, 2nd International Symposium, 2009

2008
Designing Customized and Tailorable Visual Interactive Systems.
Int. J. Softw. Eng. Knowl. Eng., 2008

Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks.
IEEE Multim., 2008

The Ecology of Participants in Co-evolving Socio-technical Environments.
Proceedings of the Engineering Interactive Systems, 2008

End users as unwitting software developers.
Proceedings of the 4th international workshop on End-user software engineering, 2008

Advanced visual systems supporting unwitting EUD.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Visual Interactive Systems for End-User Development: A Model-Based Design Methodology.
IEEE Trans. Syst. Man Cybern. Part A, 2007

Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Software environments for supporting End-User Development.
Proceedings of the End-User Software Engineering, 18.02. - 23.02.2007, 2007

2006
End-User Development: The Software Shaping Workshop Approach.
Proceedings of the End User Development, 2006

DAE: a Visualization-Based System for Data Analysis.
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006

Nogueira A Design Methodology for Tailorable Visual Interactive Systems.
Proceedings of the Eighteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2006), 2006

Interactive Environments Supporting User and System Co-Evolution.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

Supporting interaction and co-evolution of users and systems.
Proceedings of the working conference on Advanced visual interfaces, 2006

A tool to support usability inspection.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Software environments for supporting end-user development.
PhD thesis, 2005

Environments to support context and emotion aware visual interaction.
J. Vis. Lang. Comput., 2005

A Meta-Design Approach to End-User Development.
Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2005), 2005

2004
Software Environments for End-User Development and Tailoring.
PsychNology J., 2004

Virtual Workshops for Human-Centric Computing.
Proceedings of the 2004 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2004), 2004

2003
Building environments for end-user development and tailoring.
Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments (HCC 2003), 2003

Domain-Expert Users and their Needs of Software Development.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Improving Web Interaction through Personalization.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
Towards Formal Measures of Usability for Visual Interactive Systems.
Proceedings of the 2002 IEEE CS International Symposium on Human-Centric Computing Languages and Environments (HCC 2002), 2002

Computer Environments for Improving End-User Accessibility.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

2001
Integrating User Data and Collaborative Filtering in a Web Recommendation System.
Proceedings of the Hypermedia: Openness, 2001


  Loading...