Fabrizio Palmas

Orcid: 0000-0003-3849-7668

According to our database1, Fabrizio Palmas authored at least 11 papers between 2018 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2022
Extended Reality Training for Business and Education: The New Generation of Learning Experiences.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Maintenance in Process Industries with Digital Twins and Mixed Reality: Potentials, Scenarios and Requirements.
Proceedings of the IEEE International Conference on Industrial Engineering and Engineering Management, 2022

Daily Learning Challenge: A Gamified Approach For Microlearning.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

2020
A Novel Approach to Interactive Dialogue Generation Based on Natural Language Creation with Context-Free Grammars and Sentiment Analysis.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Defining Extended Reality Training: A Long-Term Definition for All Industries.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Acceptance and Effectiveness of a Virtual Reality Public Speaking Training.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Gamifying Stereo Camera Registration for Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018


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