Fangtian Ying

Orcid: 0000-0001-9047-0257

According to our database1, Fangtian Ying authored at least 72 papers between 2010 and 2023.

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Bibliography

2023
Simulation of computer image recognition technology based on image feature extraction.
Soft Comput., July, 2023

Research on the Influence of Object Recognition Based on Intelligent Algorithm on Staff's Anxiety.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Research and Practice of Hierarchical Painting-Based Digital Design Method.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

A Study on the Emotional Responses to Visual Art.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers Through Sensory Substitution.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

KYPHOTONE: Wearable Hunchback Corrector for Women.
Proceedings of the Design Studies and Intelligence Engineering, 2023

Mobile Agricultural Products Vending Vehicle with Autonomous Navigation Selling on Town Roads.
Proceedings of the Design Studies and Intelligence Engineering, 2023

MyCmp: Temporomandibular Joint Disorder Monitoring and Regulation System.
Proceedings of the Design Studies and Intelligence Engineering, 2023

TIP CUP: An Interactive System to Promote Tea-Drinking Activities.
Proceedings of the Design Studies and Intelligence Engineering, 2023

Effect of Music Therapy on the Rehabilitation of Elderly People with Dementia.
Proceedings of the Design Studies and Intelligence Engineering, 2023

MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Observe It, Draw It: Scaffolding Children's Observations of Plant Biodiversity with an Interactive Drawing Tool.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Research on the Design of the Pre-hospital Emergency System Based on Kano-QFD.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

InterestPainter: A Painting Support Tool to Promote Children's Interest in Painting.
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity, 2022

MusicCollage: A Music Composition Tool for Children Based on Synesthesia and a Genetic Algorithm.
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity, 2022

Babbling: A Digital Book Application to Improve Preschool Children's Social Communication Ability.
Proceedings of the Design Studies and Intelligence Engineering, 2022

Digital-Insole: An Interactive System of Foot Acupoint Physiotherapy for Office Workers.
Proceedings of the Design Studies and Intelligence Engineering, 2022

Research on the Design of Home Lighting E-Commerce Platform Based on Kano-QFD Method.
Proceedings of the Design Studies and Intelligence Engineering, 2022

StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

CamFi: An AI-driven and Camera-based System for Assisting Users in Finding Lost Objects in Multi-Person Scenarios.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture Recognition.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Pababy: An Interactive System for First-time Parents to Learn Neonatal Nursing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Menstrual Monster: A Tangible Interactive Co-educational Game Designed for Teenagers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

PneuMesh: Pneumatic-driven Truss-based Shape Changing System.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Wow-Finger: Research on interaction design of TCM acupoint and meridian physiotherapy products based on office workers.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

2021
TangiLetter: An Interactive Vocabulary System for Children to Learn Words About Wild Animals.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

Papimation: A Symbol System for Children to Animate Their Drawing.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

Technology Probes to Explore How Children Learn About Gender Stereotypes.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

FunEat: An Interactive Tableware for Improving Eating Habits in Children.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PneuMat: Pneumatic Interaction System for Infant Sleep Safety Using Shape-Changing Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

StoryDrawer: A Co-Creative Agent Supporting Children's Storytelling through Collaborative Drawing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ColorGuardian: Customize Skin Tattoos for Children with Vitiligo.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Segara: Integrating Serious Games and Handgrip for Hand Rehabilitation in Rheumatoid Arthritis Patients.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

MultiPneu: Inflatable Deformation of Multilayered Film Materials.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

Bio Sketchbook: an AI-assisted Sketching Partner for Children's Biodiversity Observational Learning.
Proceedings of the IDC '21: Interaction Design and Children, 2021

ModHera: A modular kit for parents to take care babies.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Bubble Beats: A Breathing Exercise Game Based on Music Rhythm for Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
PuzMap: Designing a Multi-sensory Puzzle Map for Children to Learn Geography.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

FlowGlove: A Liquid-Based Wearable Device for Haptic Interaction in Virtual Reality.
Proceedings of the HCI International 2020 - Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments, 2020

It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Comparing the Tangible Tutorial System and the Human Teacher in Intangible Cultural Heritage Education.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Shadower: applying shadows to children's outdoor interaction.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

AquaBot: An Interactive System for Digital Water Play.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019

ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows.
Proceedings of the HCI International 2019 - Late Breaking Papers, 2019

Chinese Character Learning System.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

IPANDA: A Playful Hybrid Product for Facilitating Children's Wildlife Conservation Education.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Study on the Perception of Wireless Headphone Form Design Based on Kansei Engineering.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

2018
VisHair: A Wearable Fashion Hair Lighting Interaction System.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Behavior Mapping of Sketching in VR Space with Physical Tablet Interface.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Technologies and Contexts, 2018

Papercut: Digital Fabrication and Design for Paper Cutting.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
A Study of How List Format Influences the Visual Search Performance.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

Navigation Configuration and Placement Influences the Visual Search Efficiency and Preference.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

KinToon: A Kinect Facial Projector for Communication Enhancement for ASD Children.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

An EEG-based Adaptive Training System for ASD Children.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Toon-chat: a cartoon-masked chat system for children with autism.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

The artwork generating system of escher-like positive and negative pattern evolution.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

A Programming Cutting System to Enhance Productivity with Individualities.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

infoTexture: Incremental Interfaces on Mesh Prototyping.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

WeaveMesh: A Low-Fidelity and Low-Cost Prototyping Approach for 3D Models Created by Flexible Assembly.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

LightingHair Slice: Situated Personal Wearable Fashion Interaction System.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Designing with Concrete For Enhancing Everyday Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

CompuWoven: A Computer-Aided Fabrication Approach to Hand-Woven Craft.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Constructive Play: Designing for Role Play Stories with Interactive Play Objects.
Proceedings of the Ninth International Conference on Tangible, 2015

Situated Apparel: Designing to Reinforce Affective Communication.
Proceedings of the Ninth International Conference on Tangible, 2015

A weaving creation system for bamboo craft-design collaborations.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

2014
Restoration of traditional Chinese shadow play-Piying art from tangible interaction.
Comput. Animat. Virtual Worlds, 2014

DrumGenius: bridging learning-gap with interactive musical instruments.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Enjoying of Traditional Chinese Shadow Play - A Cross-Culture Study.
Trans. Edutainment, 2013

Hanzi Lamp: an intelligent guide interface for Chinese character learning.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

2010
Music-touch shoes: vibrotactile interface for hearing impaired dancers.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Integrating old chinese shadow play-piying into tangible interaction (abstract only).
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010


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