Ye Tao

Orcid: 0000-0002-9152-7793

Affiliations:
  • Hangzhou City University, Zhejiang, China


According to our database1, Ye Tao authored at least 49 papers between 2014 and 2023.

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Bibliography

2023
Research on Cognition and Inference Model of Interface Color Imagery Based on EEG Technology.
Int. J. Hum. Comput. Interact., November, 2023

3D Deformation Capture via a Configurable Self-Sensing IMU Sensor Network.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2023

ThermoFit: Thermoforming Smart Orthoses via Metamaterial Structures for Body-Fitting and Component-Adjusting.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2023

LayTex: A Design Tool for Generating Customized Textile Sensor Layouts in Wearable Computing.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

E-Orthosis: Augmenting Off-the-Shelf Orthoses with Electronics.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Blow Molding Artifacts with PneuFab Method.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

PneuFab: Designing Low-Cost 3D-Printed Inflatable Structures for Blow Molding Artifacts.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

4DCurve: A Shape-Changing Fabrication Method Based on Curved Paths with a 3D Printing Pen.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

4Doodle: 4D Printing Artifacts Without 3D Printers.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MagneChase: Create Chasing-Capturing Interactions Using Magnetic Potential Barrier for Tangible Games.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

EdibleToy: Empowering Children to Create Their Own Meals with a DIY Wafer Paper Kit.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Shoes++: A Smart Detachable Sole for Social Foot-to-foot Interaction.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

X-Bridges: Designing Tunable Bridges to Enrich 3D Printed Objects' Deformation and Stiffness.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

2021
Online User Review Analysis for Product Evaluation and Improvement.
J. Theor. Appl. Electron. Commer. Res., 2021

4D Doodling: Free Creation of Shape-Changing Decoration with A 3D Printing Pen.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

infOrigami: A Computer-aided Design Method for Introducing Traditional Perforated Boneless Lantern Craft to Everyday Interfaces.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

3DP-Ori: Bridging-Printing Based Origami Fabrication Method with Modifiable Haptic properties.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

ShrinCage: 4D Printing Accessories that Self-Adapt.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Fashion Design with FlexTruss Approach.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

FlexCube: 3D Printing Tunable Meta-structures with Triply Periodic Minimal Surfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

JellyBoard: A Flexible Breadboard for Electronic Prototyping.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

2020
MorphingCircuit: An Integrated Design, Simulation, and Fabrication Workflow for Self-morphing Electronics.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

FabricFit: Transforming Form-Fitting Fabrics.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

WireTruss: A Fast-Modifiable Prototyping Method Through 3D Printing.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

ShrinkyKit: 3D Printing Shrinkable Adaptations for Everyday Objects.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

4DTexture: A Shape-Changing Fabrication Method for 3D Surfaces with Texture.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Morphlour: Personalized Flour-based Morphing Food Induced by Dehydration or Hydration Method.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

4D Printing A-line.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A-line: 4D Printing Morphing Linear Composite Structures.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
4DMesh: 4D Printing Morphing Non-Developable Mesh Surfaces.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Demonstrating Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Showcasing Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstrating Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Forte: User-Driven Generative Design.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The artwork generating system of escher-like positive and negative pattern evolution.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

A Programming Cutting System to Enhance Productivity with Individualities.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

infoTexture: Incremental Interfaces on Mesh Prototyping.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

WeaveMesh: A Low-Fidelity and Low-Cost Prototyping Approach for 3D Models Created by Flexible Assembly.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
CompuWoven: A Computer-Aided Fabrication Approach to Hand-Woven Craft.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Constructive Play: Designing for Role Play Stories with Interactive Play Objects.
Proceedings of the Ninth International Conference on Tangible, 2015

Situated Apparel: Designing to Reinforce Affective Communication.
Proceedings of the Ninth International Conference on Tangible, 2015

A weaving creation system for bamboo craft-design collaborations.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

2014
Trainer: a motion-based interactive game for balance rehabilitation training.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

DrumGenius: bridging learning-gap with interactive musical instruments.
Proceedings of the Computer Supported Cooperative Work, 2014


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