Federico Avanzini

Orcid: 0000-0002-1257-5878

Affiliations:
  • University of Milan, Department of Computer Science, Italy
  • University of Padua, Department of Information Engineering, Italy (PhD 2001)


According to our database1, Federico Avanzini authored at least 85 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Co-Immersion in Audio Augmented Virtuality: The Case Study of a Static and Approximated Late Reverberation Algorithm.
IEEE Trans. Vis. Comput. Graph., November, 2023

Sonification of navigation instructions for people with visual impairment.
Int. J. Hum. Comput. Stud., September, 2023

Enhancing Screen Reader Intelligibility in Noisy Environments.
IEEE Trans. Hum. Mach. Syst., August, 2023

A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario.
Proceedings of the Computer-Human Interaction Research and Applications, 2023

Kiroll: A Gaze-Based Instrument for Quadriplegic Musicians Based on the Context-Switching Paradigm.
Proceedings of the 18th International Audio Mostly Conference, 2023

2022
A GPU-Oriented Application Programming Interface for Digital Audio Workstations.
IEEE Trans. Parallel Distributed Syst., 2022

A perceptual measure for evaluating the resynthesis of automatic music transcriptions.
Multim. Tools Appl., 2022

Context-aware Automatic Music Transcription.
CoRR, 2022

Acoustics-specific Piano Velocity Estimation.
Proceedings of the 24th IEEE International Workshop on Multimedia Signal Processing, 2022

Automatic Parameters Tuning of Late Reverberation Algorithms for Audio Augmented Reality.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

2021
Iterative Design of Sonification Techniques to Support People with Visual Impairments in Obstacle Avoidance.
ACM Trans. Access. Comput., 2021

SofaMyRoom: a fast and multiplatform "shoebox" room simulator for binaural room impulse response dataset generation.
CoRR, 2021

Audio-to-Score Alignment Using Deep Automatic Music Transcription.
Proceedings of the 23rd International Workshop on Multimedia Signal Processing, 2021

Songs in Music Education: Design and Early Experimentation of a Web Tool for the Recognition of Harmonic Changes.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

Netychords: An Accessible Digital Musical Instrument for Playing Chords using Gaze and Head Movements.
Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications, 2021

PhonHarp: A Hybrid Digital-Physical Musical Instrument for Mobile Phones Exploiting the Vocal Tract.
Proceedings of the AM '21: Audio Mostly 2021, 2021

Resin: a Vocal Tract Resonances and Head Based Accessible Digital Musical Instrument.
Proceedings of the AM '21: Audio Mostly 2021, 2021

2020
ASMD: an automatic framework for compiling multimodal datasets.
CoRR, 2020

Hands-Free Accessible Digital Musical Instruments: Conceptual Framework, Challenges, and Perspectives.
IEEE Access, 2020

A Dimension Space for the Evaluation of Accessible Digital Musical Instruments.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

Experimental Evaluation of Three Interaction Channels for Accessible Digital Musical Instruments.
Proceedings of the Computers Helping People with Special Needs, 2020

Preservation and Promotion of Opera Cultural Heritage: The Experience of La Scala Theatre.
Proceedings of the Culture and Computing, 2020

A Method for Learning Netytar: An Accessible Digital Musical Instrument.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Learning Tonal Harmony Through Augmented Reality: Bridging the Gap Between Music Embodiment and Digital Experiences.
Proceedings of the Computer-Human Interaction Research and Applications, 2020

Developing Music Harmony Awareness in Young Students through an Augmented Reality Approach.
Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications, 2020

2019
Interactions in Mobile Sound and Music Computing.
Wirel. Commun. Mob. Comput., 2019

Multimodal music information processing and retrieval: survey and future challenges.
CoRR, 2019

Mobile virtual reality for musical genre learning in primary education.
Comput. Educ., 2019

Sonification of Rotation Instructions to Support Navigation of People with Visual Impairment.
Proceedings of the 2019 IEEE International Conference on Pervasive Computing and Communications, 2019

Fusing Acoustic and Electroencephalographic Modalities for User-Independent Emotion Prediction.
Proceedings of the 2019 IEEE International Conference on Cognitive Computing, 2019

A Computer-based Approach to Teach Tonal Harmony to Young Students.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

A Web Platform to Foster and Assess Tonal Harmony Awareness.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

WatchOut: Obstacle Sonification for People with Visual Impairment or Blindness.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Do We Need Individual Head-Related Transfer Functions for Vertical Localization? The Case Study of a Spectral Notch Distance Metric.
IEEE ACM Trans. Audio Speech Lang. Process., 2018

The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Localization in Elevation with Non-Individual Head-Related Transfer Functions: Comparing Predictions of Two Auditory Models.
Proceedings of the 26th European Signal Processing Conference, 2018

Sonification of Pathways for People with Visual Impairments.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2016
Localization of self-generated synthetic footstep sounds on different walked-upon materials through headphones.
Virtual Real., 2016

Auditory navigation with a tubular acoustic model for interactive distance cues and personalized head-related transfer functions.
J. Multimodal User Interfaces, 2016

Interactive spatial sonification for non-visual exploration of virtual maps.
Int. J. Hum. Comput. Stud., 2016

Acoustic selfies for extraction of external ear features in mobile audio augmented reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

2015
Sonic interaction in virtual environments.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Evaluating vertical localization performance of 3D sound rendering models with a perceptual metric.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Anthropometric tuning of a spherical head model for binaural virtual acoustics based on interaural level differences.
Proceedings of the 21st International Conference on Auditory Display, 2015

Use of personalized binaural audio and interactive distance cues in an auditory goal-reaching task.
Proceedings of the 21st International Conference on Auditory Display, 2015

2014
Synthetic individual binaural audio delivery by pinna image processing.
Int. J. Pervasive Comput. Commun., 2014

Perception of Interactive Vibrotactile Cues on the Acoustic Grand and Upright Piano.
Proceedings of the Music Technology meets Philosophy, 2014

Enhancing vertical localization with image-guided selection of non-individual head-related transfer functions.
Proceedings of the IEEE International Conference on Acoustics, 2014

Perception and Synthesis of Sound-Generating Materials.
Proceedings of the Multisensory Softness, 2014

2013
On the Relation Between Pinna Reflection Patterns and Head-Related Transfer Function Features.
IEEE Trans. Speech Audio Process., 2013

On the Role of Auditory Feedback in Robot-Assisted Movement Training after Stroke: Review of the Literature.
Comput. Intell. Neurosci., 2013

Extraction of Pinna Features for Customized Binaural Audio Delivery on Mobile Devices.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

Automatic extraction of pinna edges for binaural audio customization.
Proceedings of the 15th IEEE International Workshop on Multimedia Signal Processing, 2013

Mixed structural modeling of head-related transfer functions for customized binaural audio delivery.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

2012
Hearing distance: A low-cost model for near-field binaural effects.
Proceedings of the 20th European Signal Processing Conference, 2012

2011
Numerical Methods for a Nonlinear Impact Model: A Comparative Study With Closed-Form Corrections.
IEEE Trans. Speech Audio Process., 2011

Action expertise reduces brain activity for audiovisual matching actions: An fMRI study with expert drummers.
NeuroImage, 2011

Corrigendum to "Action expertise reduces brain activity for audiovisual matching actions: An fMRI study with expert drummers" [NeuroImage 56/3 (2011) 1480-1492].
NeuroImage, 2011

A Head-Related Transfer Function Model for Real-Time Customized 3-D Sound Rendering.
Proceedings of the Seventh International Conference on Signal-Image Technology and Internet-Based Systems, 2011

2010
A Modular Physically Based Approach to the Sound Synthesis of Membrane Percussion Instruments.
IEEE Trans. Speech Audio Process., 2010

Fitting pinna-related transfer functions to anthropometry for binaural sound rendering.
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010

2009
An automatic speaker recognition system for intelligence applications.
Proceedings of the 17th European Signal Processing Conference, 2009

2008
Computation of Delay-Free Nonlinear Digital Filter Networks: Application to Chaotic Circuits and Intracellular Signal Transduction.
IEEE Trans. Signal Process., 2008

Simulation of vocal fold oscillation with a pseudo-one-mass physical model.
Speech Commun., 2008

2007
Real-time auditory-visual distance rendering for a virtual reaching task.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Estimation of a physical model of the vocal folds via dynamic programming techniques.
Proceedings of the Fifth International Workshop on Models and Analysis of Vocal Emissions for Biomedical Applications, 2007

Improved fold closure in mass-spring low-dimensional glottal models.
Proceedings of the Fifth International Workshop on Models and Analysis of Vocal Emissions for Biomedical Applications, 2007

Learning Sounding gestures.
Proceedings of the 2007 International Computer Music Conference, 2007

Multimodal Design for Enactive Toys.
Proceedings of the Computer Music Modeling and Retrieval. Sense of Sounds, 2007

2006
Integrating physically based sound models in a multimodal rendering architecture.
Comput. Animat. Virtual Worlds, 2006

Haptic-Auditory Rendering and Perception of Contact Stiffness.
Proceedings of the Haptic and Audio Interaction Design, First International Workshop, 2006

2005
Interactive Simulation of Rigid Body Interaction With Friction-Induced Sound Generation.
IEEE Trans. Speech Audio Process., 2005

Physiological control of low-dimensional glottal models with applications to voice source parameter matching.
Proceedings of the Fourth International Workshop on Models and Analysis of Vocal Emissions for Biomedical Applications, 2005

2004
Designing an Urban-Scale Auditory Alert System.
Computer, 2004

Friction Sounds for Sensorial Substitution.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

2003
Physically Informed Signal Processing Methods for Piano Sound Synthesis: A Research Overview.
EURASIP J. Adv. Signal Process., 2003

Non-modal voice synthesis by low-dimensional physical models.
Proceedings of the Third International Workshop on Models and Analysis of Vocal Emissions for Biomedical Applications, 2003

2002
Physically-based audio rendering of contact.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

Physically-based realtime synthesis of contact sounds.
Proceedings of the 2002 International Computer Music Conference, 2002

Optimal Placement of Acoustic Sources in a Built-up Area using CLP(FD).
Proceedings of the AGP 2002: Proceedings of the Joint Conference on Declarative Programming, 2002

2001
Computational issues in physically-based sound models.
PhD thesis, 2001

A physically-informed model of the glottis with application to voice quality assessment.
Proceedings of the Second International Workshop on Models and Analysis of Vocal Emissions for Biomedical Applications, 2001

One-delayed-mass model for efficient synthesis of glottal flow.
Proceedings of the EUROSPEECH 2001 Scandinavia, 2001

Controlling Material Properties in Physical Models of Sounding Objects.
Proceedings of the 2001 International Computer Music Conference, 2001

2000
On the Use of Weighted Sample Methods in Digitizing the Clarinet Equations.
Proceedings of the 2000 International Computer Music Conference, 2000


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