Marcella Mandanici

Orcid: 0000-0003-1863-4178

According to our database1, Marcella Mandanici authored at least 17 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
A Music Programming Course for Undergraduate Music Conservatory Students: Evaluation and Lessons Learnt.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2022
Fostering Computational Thinking in Undergraduated Music Conservatory Students.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
The Discovery of Interactive Spaces: Learning by Design in High School Music Technology Classes.
Technol. Knowl. Learn., 2021

Songs in Music Education: Design and Early Experimentation of a Web Tool for the Recognition of Harmonic Changes.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Learning Tonal Harmony Through Augmented Reality: Bridging the Gap Between Music Embodiment and Digital Experiences.
Proceedings of the Computer-Human Interaction Research and Applications, 2020

Developing Music Harmony Awareness in Young Students through an Augmented Reality Approach.
Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications, 2020

2019
A Computer-based Approach to Teach Tonal Harmony to Young Students.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

A Web Platform to Foster and Assess Tonal Harmony Awareness.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

2018
The Task of Walking Straight as an Interactive Serious Game for Blind Children.
EAI Endorsed Trans. Serious Games, 2018

Inclusive sound and music serious games in a large-scale responsive environment.
Br. J. Educ. Technol., 2018

The "Good or Bad?" Game: Stimulating Listening Skills through Playful Engagement.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

2017
Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

2016
The<i> Harmonic Walk</i>: An Interactive Physical Environment to Learn Tonal Melody Accompaniment.
Adv. Multim., 2016

2015
A conceptual framework for motion based music applications.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Interactive Spaces: Models and Algorithms for Reality-based Music Applications.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

2014
The Counterpoint Game: Rules, Constraints and Computational Spaces.
Proceedings of the Music Technology meets Philosophy, 2014

The "Harmonic Walk": an Interactive Educational Environment to Discover Musical Chords.
Proceedings of the Music Technology meets Philosophy, 2014


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