Luca Turchet

According to our database1, Luca Turchet authored at least 52 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Online presence:

On csauthors.net:

Bibliography

2021
Music in Extended Realities.
IEEE Access, 2021

Co-designing Employees' Data Privacy: a Technology Consultancy Company Use Case.
Proceedings of the 28th Conference of Open Innovations Association, 2021

Image-based Approaches for Automating GUI Testing of Interactive Web-based Applications.
Proceedings of the 28th Conference of Open Innovations Association, 2021

2020
The Internet of Musical Things Ontology.
J. Web Semant., 2020

Cloud-smart Musical Instrument Interactions: Querying a Large Music Collection with a Smart Guitar.
ACM Trans. Internet Things, 2020

The Internet of Audio Things: State of the Art, Vision, and Challenges.
IEEE Internet Things J., 2020

Quantum GestART: Identifying and Applying Correlations between Mathematics, Art, and Perceptual Organization.
CoRR, 2020

Populating the Smart Musical Instruments Ontology with Data.
Proceedings of the 27th Conference of Open Innovations Association, 2020

Towards Real-Time Detection of Symbolic Musical Patterns: Probabilistic vs. Deterministic Methods.
Proceedings of the 27th Conference of Open Innovations Association, 2020

Towards a 5G Communication Architecture for the Internet of Musical Things.
Proceedings of the 27th Conference of Open Innovations Association, 2020

Promoting Awareness on Sustainable Behavior Through an AR-Based Art Gallery.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Voice-based interface for accessible soundscape composition: composing soundscapes by vocally querying online sounds repositories.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020

On making physical the control of audio plugins: the case of the retrologue hardware synthesizer.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020

2019
Co-Design of Musical Haptic Wearables for Electronic Music Performer's Communication.
IEEE Trans. Hum. Mach. Syst., 2019

Smart Musical Instruments: Vision, Design Principles, and Future Directions.
IEEE Access, 2019

Shall We (Math and) Dance?
Proceedings of the Mathematics and Computation in Music - 7th International Conference, 2019

Smart Mandolin and Musical Haptic Gilet: effects of vibro-tactile stimuli during live music performance.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Haptification of performer's control gestures in live electronic music performance.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Interactive sonification and the IoT: the case of smart sonic shoes for clinical applications.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Real-Time Hit Classification in a Smart Cajón.
Frontiers ICT, 2018

Internet of Musical Things: Vision and Challenges.
IEEE Access, 2018

Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts.
Proceedings of the Twelfth International Conference on Tangible, 2018

Musicians' initial encounters with a smart guitar.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Demo of interactions between a performer playing a Smart Mandolin and audience members using Musical Haptic Wearables.
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018

Playsound.space: Inclusive Free Music Improvisations Using Audio Commons.
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018

C Minor: a Semantic Publish/Subscribe Broker for the Internet of Musical Things.
Proceedings of the 23rd Conference of Open Innovations Association, 2018

Towards a Semantic Architecture for the Internet of Musical Things.
Proceedings of the 23rd Conference of Open Innovations Association, 2018

Jamming with a Smart Mandolin and Freesound-based Accompaniment.
Proceedings of the 23rd Conference of Open Innovations Association, 2018

Some reflections on the relation between augmented and smart musical instruments.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

Smart Mandolin: autobiographical design, implementation, use cases, and lessons learned.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
Emotion Rendering in Plantar Vibro-Tactile Simulations of Imagined Walking Styles.
IEEE Trans. Affect. Comput., 2017

Emotion Rendering in Auditory Simulations of Imagined Walking Styles.
IEEE Trans. Affect. Comput., 2017

Examples of use cases with Smart Instruments.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

The Hyper-Mandolin.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

2016
Localization of self-generated synthetic footstep sounds on different walked-upon materials through headphones.
Virtual Real., 2016

2015
Designing presence for real locomotion in immersive virtual environments: an affordance-based experiential approach.
Virtual Real., 2015

Effects of Interactive Sonification on Emotionally Expressive Walking Styles.
IEEE Trans. Affect. Comput., 2015

2014
SoleSound: Towards a novel portable system for audio-tactile underfoot feedback.
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014

2013
Haptic Feedback for Enhancing Realism of Walking Simulations.
IEEE Trans. Haptics, 2013

Walking pace affected by interactive sounds simulating stepping on different terrains.
ACM Trans. Appl. Percept., 2013

2012
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Inside the Boundaries of the Physical World: Audio-Haptic Feedback as Support for the Navigation in Virtual Environments.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Haptically Induced Illusory Self-motion and the Influence of Context of Motion.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism.
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012

2011
Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2011

A multimodal architecture for simulating natural interactive walking in virtual environments.
PsychNology J., 2011

2010
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Sound synthesis and evaluation of interactive footsteps for virtual reality applications.
Proceedings of the IEEE Virtual Reality Conference, 2010

Audio-haptic physically-based simulation of walking on different grounds.
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010

Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

Conflicting Audio-haptic Feedback in Physically Based Simulation of Walking Sounds.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

An Investigation on Temporal Aspects in the Audio-Haptic Simulation of Footsteps.
Proceedings of the Multidisciplinary Aspects of Time and Time Perception, 2010


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