Michele Geronazzo

Orcid: 0000-0002-0621-2704

According to our database1, Michele Geronazzo authored at least 39 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2023
Shaping the auditory peripersonal space with motor planning in immersive virtual reality.
Virtual Real., December, 2023

Co-Immersion in Audio Augmented Virtuality: The Case Study of a Static and Approximated Late Reverberation Algorithm.
IEEE Trans. Vis. Comput. Graph., November, 2023

Classifying Non-Individual Head-Related Transfer Functions with A Computational Auditory Model: Calibration And Metrics.
Proceedings of the IEEE International Conference on Acoustics, 2023

On the Effect of User Tracking on Perceived Source Positions in Mobile Audio Augmented Reality.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
The SONICOM Project: Artificial Intelligence-Driven Immersive Audio, From Personalization to Modeling [Applications Corner].
IEEE Signal Process. Mag., 2022

Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin.
CoRR, 2022

2021
SofaMyRoom: a fast and multiplatform "shoebox" room simulator for binaural room impulse response dataset generation.
CoRR, 2021

2020
Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming.
IEEE Trans. Vis. Comput. Graph., 2020

A Minimal Personalization of Dynamic Binaural Synthesis with Mixed Structural Modeling and Scattering Delay Networks.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

2019
User Acoustics with Head-Related Transfer Functions.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Sound Spatialization.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Immersive Auralization Using Headphones.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality.
Wirel. Commun. Mob. Comput., 2019

Interactions in Mobile Sound and Music Computing.
Wirel. Commun. Mob. Comput., 2019

Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies.
IEEE Trans. Vis. Comput. Graph., 2019

Mobile virtual reality for musical genre learning in primary education.
Comput. Educ., 2019

2018
Do We Need Individual Head-Related Transfer Functions for Vertical Localization? The Case Study of a Spectral Notch Distance Metric.
IEEE ACM Trans. Audio Speech Lang. Process., 2018

Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions.
IEEE Computer Graphics and Applications, 2018

The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Localization in Elevation with Non-Individual Head-Related Transfer Functions: Comparing Predictions of Two Auditory Models.
Proceedings of the 26th European Signal Processing Conference, 2018

What Is It Like to Be a Virtual Bat?
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2016
Localization of self-generated synthetic footstep sounds on different walked-upon materials through headphones.
Virtual Real., 2016

Auditory navigation with a tubular acoustic model for interactive distance cues and personalized head-related transfer functions.
J. Multimodal User Interfaces, 2016

Interactive spatial sonification for non-visual exploration of virtual maps.
Int. J. Hum. Comput. Stud., 2016

Acoustic selfies for extraction of external ear features in mobile audio augmented reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

A motion based setup for peri-personal space estimation with virtual auditory displays.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

2015
Sonic interaction in virtual environments.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Evaluating vertical localization performance of 3D sound rendering models with a perceptual metric.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Use of personalized binaural audio and interactive distance cues in an auditory goal-reaching task.
Proceedings of the 21st International Conference on Auditory Display, 2015

Coloration metrics for headphone equalization.
Proceedings of the 21st International Conference on Auditory Display, 2015

2014
Synthetic individual binaural audio delivery by pinna image processing.
Int. J. Pervasive Comput. Commun., 2014

Enhancing vertical localization with image-guided selection of non-individual head-related transfer functions.
Proceedings of the IEEE International Conference on Acoustics, 2014

2013
On the Relation Between Pinna Reflection Patterns and Head-Related Transfer Function Features.
IEEE Trans. Speech Audio Process., 2013

Extraction of Pinna Features for Customized Binaural Audio Delivery on Mobile Devices.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

Automatic extraction of pinna edges for binaural audio customization.
Proceedings of the 15th IEEE International Workshop on Multimedia Signal Processing, 2013

Mixed structural modeling of head-related transfer functions for customized binaural audio delivery.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

2012
Hearing distance: A low-cost model for near-field binaural effects.
Proceedings of the 20th European Signal Processing Conference, 2012

2011
A Head-Related Transfer Function Model for Real-Time Customized 3-D Sound Rendering.
Proceedings of the Seventh International Conference on Signal-Image Technology and Internet-Based Systems, 2011

2010
Fitting pinna-related transfer functions to anthropometry for binaural sound rendering.
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010


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