Federico Manuri

Orcid: 0000-0002-6599-9949

According to our database1, Federico Manuri authored at least 30 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Harmonize: a shared environment for extended immersive entertainment.
Virtual Real., December, 2023

A Comparison of Two Interaction Paradigms for Training Low Cost Automation Assembly in Virtual Environments.
Inf., 2023

Storytelling in the Metaverse: From Desktop to Immersive Virtual Reality Storyboarding.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

A Novel Approach to 3D Storyboarding.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2023

2022
An Integrated Framework to Support Bachelor Design Students in 3-D Modeling.
IEEE Trans. Learn. Technol., 2022

BARI: An Affordable Brain-Augmented Reality Interface to Support Human-Robot Collaboration in Assembly Tasks.
Inf., 2022

Prototyping industrial workstation in the Metaverse: a Low Cost Automation assembly use case.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

2021
Snap2cad: 3D indoor environment reconstruction for AR/VR applications using a smartphone device.
Comput. Graph., 2021

Assessing the Effectiveness of Augmented Reality Handheld Interfaces for Robot Path Programming.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

Machine Learning and Digital Twin for Production Line Simulation: A Real Use Case.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

2020
A systematic review of Augmented Reality interfaces for collaborative industrial robots.
Comput. Ind. Eng., 2020

PDIF: Pupil Detection After Isolation and Fitting.
IEEE Access, 2020

2019
Augmented Reality for Human-Robot Interaction in Industry.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Multivariate Visualization Using Scatterplots.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Special Issue "Wearable Augmented and Mixed Reality Applications".
Inf., 2019

Corrigendum: A Comparison Between Two Different Approaches for a Collaborative Mixed-Virtual Environment in Industrial Maintenance.
Frontiers Robotics AI, 2019

A Comparison Between Two Different Approaches for a Collaborative Mixed-Virtual Environment in Industrial Maintenance.
Frontiers Robotics AI, 2019

An Augmented Reality System to Support Fault Visualization in Industrial Robotic Tasks.
IEEE Access, 2019

2018
Virtual and Augmented Reality Interfaces in Shared Game Environments: A Novel Approach.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018

An Augmented Interface to Display Industrial Robot Faults.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Visualization and Human-Machine Interaction.
PhD thesis, 2017

Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications.
IEEE Trans. Hum. Mach. Syst., 2017

2016
Vocal One Switch (VOS) Selection Interfaces for Virtual and Augmented Reality Hands-free Tasks.
Proceedings of the Italian Chapter Conference 2016, 2016

2015
A preliminary study of a hybrid user interface for augmented reality applications.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Using handheld devices to sup port augmented reality-based maintenance and assembly tasks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

A Flexible AR-based Training System for Industrial Maintenance.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
Challenges, Opportunities, and Future Trends of Emerging Techniques for Augmented Reality-Based Maintenance.
IEEE Trans. Emerg. Top. Comput., 2014

A Workflow Analysis for Implementing AR-Based Maintenance Procedures.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
A Kinect-based natural interface for quadrotor control.
Entertain. Comput., 2013

2011
A Kinect-Based Natural Interface for Quadrotor Control.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011


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