Paolo Montuschi

Affiliations:
  • Polytechnic University of Turin, Italy


According to our database1, Paolo Montuschi authored at least 95 papers between 1989 and 2022.

Collaborative distances:

Awards

IEEE Fellow

IEEE Fellow 2014, "For contributions to the theory and applications of digital arithmetic".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
A Self-Learning Strategy for Task Offloading in UAV Networks.
IEEE Trans. Veh. Technol., 2022

Comparing Algorithms for Aggressive Driving Event Detection Based on Vehicle Motion Data.
IEEE Trans. Veh. Technol., 2022

TETC's January 2022 Editor-in-Chief's Report on the State of the Journal.
IEEE Trans. Emerg. Top. Comput., 2022

Design of Unsigned Approximate Hybrid Dividers Based on Restoring Array and Logarithmic Dividers.
IEEE Trans. Emerg. Top. Comput., 2022

2021
Sustainable Task Offloading in UAV Networks via Multi-Agent Reinforcement Learning.
IEEE Trans. Veh. Technol., 2021

Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication.
IEEE Trans. Veh. Technol., 2021

Editorial from the New Editor in Chief.
IEEE Trans. Emerg. Top. Comput., 2021

Design and Analysis of Majority Logic-Based Approximate Adders and Multipliers.
IEEE Trans. Emerg. Top. Comput., 2021

Less-is-Better Protection (LBP) for memory errors in <i>k</i>NNs classifiers.
Future Gener. Comput. Syst., 2021

Computer Security at the Forefront of Emerging Topics in Computing.
Computer, 2021

2020
Error-Tolerant Computation for Voting Classifiers With Multiple Classes.
IEEE Trans. Veh. Technol., 2020

Modeling and Simulation of Cyber-Physical Electrical Energy Systems With SystemC-AMS.
IEEE Trans. Sustain. Comput., 2020

Robust Robot Tracking for Next-Generation Collaborative Robotics-Based Gaming Environments.
IEEE Trans. Emerg. Top. Comput., 2020

Thank-you State of the Journal Editorial by the 2019 Outgoing (Acting) Editor-in-Chief.
IEEE Trans. Emerg. Top. Comput., 2020

Security in Approximate Computing and Approximate Computing for Security: Challenges and Opportunities.
Proc. IEEE, 2020

Is Immersive Virtual Reality the Ultimate Interface for 3D Animators?
Computer, 2020

2019
Building Trust in Autonomous Vehicles: Role of Virtual Reality Driving Simulators in HMI Design.
IEEE Trans. Veh. Technol., 2019

Battery-Aware Operation Range Estimation for Terrestrial and Aerial Electric Vehicles.
IEEE Trans. Veh. Technol., 2019

Thank-You State of the Journal Editorial by the Outgoing Editor-in-Chief.
IEEE Trans. Computers, 2019

New and Emerging Topics in Computing.
Computer, 2019

2018
Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.
IEEE Trans. Vis. Comput. Graph., 2018

Design, Evaluation and Application of Approximate High-Radix Dividers.
IEEE Trans. Multi Scale Comput. Syst., 2018

Design and Evaluation of Approximate Logarithmic Multipliers for Low Power Error-Tolerant Applications.
IEEE Trans. Circuits Syst. I Regul. Pap., 2018

The Rise of Hardware Security in Computer Architectures.
Computer, 2018

Non-Volatile Memory Trends: Toward Improving Density and Energy Profiles across the System Stack.
Computer, 2018

Design and Application of an Approximate 2-D Convolver with Error Compensation.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2018

Combining Restoring Array and Logarithmic Dividers into an Approximate Hybrid Design.
Proceedings of the 25th IEEE Symposium on Computer Arithmetic, 2018

2017
Point Cloud-Based Automatic Assessment of 3D Computer Animation Courseworks.
IEEE Trans. Learn. Technol., 2017

Improved 64-bit Radix-16 Booth Multiplier Based on Partial Product Array Height Reduction.
IEEE Trans. Circuits Syst. I Regul. Pap., 2017

State of the Journal.
IEEE Trans. Computers, 2017

Computer Engineers' Challenges for the Next Decade: The Triangle of Power Density, Circuit Degradation, and Reliability.
Computer, 2017

EA-GLES: An Energy-Aware 3D Graphics Library for Mobile Devices.
Proceedings of the IEEE International Conference on AI & Mobile Services, 2017

Mental Workload Assessment for UAV Traffic Control Using Consumer-Grade BCI Equipment.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017

Design of Approximate High-Radix Dividers by Inexact Binary Signed-Digit Addition.
Proceedings of the on Great Lakes Symposium on VLSI 2017, 2017

Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

T4T: Tangible interface for tuning 3D object manipulation tools.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

HOT: Hold your own tools for AR-based constructive art.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
State of the Journal.
IEEE Trans. Computers, 2016

Semantics-Based Intelligent Human-Computer Interaction.
IEEE Intell. Syst., 2016

Modern Computer Arithmetic.
Computer, 2016

2015
Design and Analysis of Approximate Compressors for Multiplication.
IEEE Trans. Computers, 2015

Unequal Error Protection of Memories in LDPC Decoders.
IEEE Trans. Computers, 2015

A Semantic Recommender System for Adaptive Learning.
IT Prof., 2015

Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping.
EAI Endorsed Trans. Creative Technol., 2015

Spiking Neural Network Architecture.
Computer, 2015

2014
Challenges, Opportunities, and Future Trends of Emerging Techniques for Augmented Reality-Based Maintenance.
IEEE Trans. Emerg. Top. Comput., 2014

Job Recruitment and Job Seeking Processes: How Technology Can Help.
IT Prof., 2014

Experiencing Indoor Navigation on Mobile Devices.
IT Prof., 2014

Augmented Reading: The Present and Future of Electronic Scientific Publications.
Computer, 2014

2013
Automatically Mapping Human Skeletons onto Virtual Character Armatures.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013

2012
An Algorithmic and Architectural Study on Montgomery Exponentiation in RNS.
IEEE Trans. Computers, 2012

2011
Reducing the Computation Time in (Short Bit-Width) Two's Complement Multipliers.
IEEE Trans. Computers, 2011

A General Approach for Improving RNS Montgomery Exponentiation Using Pre-processing.
Proceedings of the 20th IEEE Symposium on Computer Arithmetic, 2011

2010
Improved Design of High-Performance Parallel Decimal Multipliers.
IEEE Trans. Computers, 2010

2009
Guest Editors' Introduction: Special Section on Computer Arithmetic.
IEEE Trans. Computers, 2009

2008
A Radix-2 Digit-by-Digit Architecture for Cube Root.
IEEE Trans. Computers, 2008

2007
A Digit-by-Digit Algorithm for mth Root Extraction.
IEEE Trans. Computers, 2007

A radix-10 SRT divider based on alternative BCD codings.
Proceedings of the 25th International Conference on Computer Design, 2007

A New Family of High.Performance Parallel Decimal Multipliers.
Proceedings of the 18th IEEE Symposium on Computer Arithmetic (ARITH-18 2007), 2007

2005
Digit-Recurrence Dividers with Reduced Logical Depth.
IEEE Trans. Computers, 2005

Low Latency Digit-Recurrence Reciprocal and Square-Root Reciprocal Algorithm and Architecture.
Proceedings of the 17th IEEE Symposium on Computer Arithmetic (ARITH-17 2005), 2005

2002
Enhanced Vector Field Visualization by Local Contrast Analysis Abstract.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Measuring Isotropic Local Contrast: A Circular Mask Based Approach.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Adding a scalar value to texture-based vector field representations by local contrast analysis.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002

Fast Radix-4 Retimed Division with Selection by Comparisons.
Proceedings of the 13th IEEE International Conference on Application-Specific Systems, 2002

2001
Boosting Very-High Radix Division with Prescaling and Selection by Rounding.
IEEE Trans. Computers, 2001

Visualizing vector fields: the thick oriented stream-line algorithm (TOSL).
Comput. Graph., 2001

B2LIC: An Algorithm for Mapping Two Scalar Values on Texture-Based Representations of Vector Fields.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

3D-dvshop: a 3D Dynamic Virtual Shop.
Proceedings of the Eurographics Multimedia Workshop 2001, 2001

1999
Very High Radix Square Root with Prescaling and Rounding and a Combined Division/Square Root Unit.
IEEE Trans. Computers, 1999

1998
An efficient algorithm for ray casting of CSG animation frames.
Comput. Animat. Virtual Worlds, 1998

A Flexible Algorithm for Multiprocessor Ray Tracing.
Comput. J., 1998

1997
A New Algorithm for the Rendering of CSG Scenes.
Comput. J., 1997

A Q-Coder Algorithm with Carry Free Addition.
Proceedings of the 13th Symposium on Computer Arithmetic (ARITH-13 '97), 1997

1996
Carry-Save Multiplication Schemes without Final Addition.
IEEE Trans. Computers, 1996

1995
A Remark on "Reducing Iteration Time when Result Digit is Zero for Radix-2 SRT Division and Square Root with Redundant Remainders".
IEEE Trans. Computers, 1995

Very-high radix combined division and square root with prescaling and selection by rounding.
Proceedings of the 12th Symposium on Computer Arithmetic (ARITH-12 '95), 1995

1994
Radix-8 division with over-redundant digit set.
J. VLSI Signal Process., 1994

Over Redundant Digit Sets and the Design of Digit-by-Digit Division Units.
IEEE Trans. Computers, 1994

Very-High Radix Division with Prescaling and Selection by Rounding.
IEEE Trans. Computers, 1994

Radix-2 Division with Quotient Digit Prediction without Prescaling.
Proceedings of the 27th Annual Hawaii International Conference on System Sciences (HICSS-27), 1994

1993
Reducing Iteration Time When Result Digit is Zero for Radix 2 SRT Division and Square Root with Redundant Remainders.
IEEE Trans. Computers, 1993

n × n carry-save multipliers without final addition.
Proceedings of the 11th Symposium on Computer Arithmetic, 29 June, 1993

Very high radix division with selection by rounding and prescaling.
Proceedings of the 11th Symposium on Computer Arithmetic, 29 June, 1993

1992
Design of a Radix 4 Division Unit with Simple Selection Table.
IEEE Trans. Computers, 1992

Higher Radix Square Root with Prescaling.
IEEE Trans. Computers, 1992

Throughput analysis of timed token protocols in double ring networks.
Proceedings of the 17th Conference on Local Computer Networks, 1992

1991
Optimal absolute error starting values for Newton-Raphson calculation of square root.
Computing, 1991

On the Equivalence of IEEE 802.4 and FDDI Timed Token Protocols.
Proceedings of the Proceedings IEEE INFOCOM '91, 1991

Simple radix 2 division and square root with skipping of some addition steps.
Proceedings of the 10th IEEE Symposium on Computer Arithmetic, 1991

1990
Some Properties of Timed Token Medium Access Protocols.
IEEE Trans. Software Eng., 1990

Higher Radix Square Rooting.
IEEE Trans. Computers, 1990

1989
Some Properties of Double-Ring Networks with Real-Time Constraints.
Proceedings of the Real-Time Systems Symposium, 1989

On the Behavior of Control Token Protocols with Asynchronous and Synchronous Traffic.
Proceedings of the Proceedings IEEE INFOCOM '89, 1989

On the efficient implementation of higher radix square root algorithms.
Proceedings of the 9th Symposium on Computer Arithmetic, 1989


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