Felice Corona

Orcid: 0000-0002-3334-3566

According to our database1, Felice Corona authored at least 14 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy.
Int. J. Gaming Comput. Mediat. Simulations, 2023

2022
Value and Intercultural Skills in the Flipped Inclusion Model.
Int. J. Digit. Lit. Digit. Competence, 2022

Eco-Pedagogy and Media Sustainability Values of the Flipped Inclusion Model in the Anthropocene Era.
Int. J. Digit. Lit. Digit. Competence, 2022

2021
The New Construct of Well-Being in the Sars-Cov19 Era and Governance Policies Between System Dimensions in the Flipped Inclusion Model.
Int. J. Digit. Lit. Digit. Competence, 2021

2020
The Transformativity of the Flipped Inclusion Model, between Anthropocentric Ergonomics of Social Capital, and Ecological-Systemic Empowerment.
Inf., 2020

The Flipped Inclusion Model: Eco-Sustainable and Inclusive Accessibility in the Era Covid-19.
Proceedings of the Bridges and Mediation in Higher Distance Education, 2020

2019
Flipped inclusion: between Europe plans and complex blended learning in the knowledge economy.
Int. J. Inf. Syst. Chang. Manag., 2019

2017
Flipped Inclusion, Between Theoretical and Experimental Didactics: For an Existential Model of Inclusive Personality.
Int. J. Digit. Lit. Digit. Competence, 2017

2015
Measuring the Reading Abilities of Dyslexic Children through a Visual Game.
Int. J. Emerg. Technol. Learn., 2015

2014
IKeWYSe - I Know What You See: An Educational Ontology-Driven Simulation Game to Foster Perspective-Taking Skills.
Proceedings of the 2014 International Conference on Intelligent Networking and Collaborative Systems, 2014

2013
Emotional Competence and Affective Computing as Factors of Formation of Individual and Social Identity.
Int. J. Digit. Lit. Digit. Competence, 2013

Cloud-Learning: A New System for Inclusive, Simplifying, Networked Learning.
Int. J. Digit. Lit. Digit. Competence, 2013

Information Technology and Edutainment: Education and Entertainment in the Age of Interactivity.
Int. J. Digit. Lit. Digit. Competence, 2013

Measuring Empathy to Support Learning Design and Narrative Game: A Phenomenological Approach.
Proceedings of the Seventh International Conference on Complex, 2013


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