Maurizio Sibilio

Orcid: 0000-0003-1322-7776

Affiliations:
  • University of Salerno, Italy


According to our database1, Maurizio Sibilio authored at least 14 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Measuring perspective taking with the "Virtual Class" videogame: A child development study.
Comput. Hum. Behav., February, 2024

2023
Machine Learning for Educational Metaverse: How Far Are We?
Proceedings of the IEEE International Conference on Consumer Electronics, 2023

MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Toward a Secure Educational Metaverse: A Tale of Blockchain Design for Educational Environments.
Proceedings of the 49th Euromicro Conference on Software Engineering and Advanced Applications, 2023

2021
Learning through gaming in times of COVID-19: The pedagogical value of Edugames.
Proceedings of the IC4E 2021: 12th International Conference on E-Education, E-Business, E-Management, and E-Learning, Tokyo Japan, 10, 2021

Didactics between Past and Present: Distance Learning Platforms in the Covd-19 Era in Italy.
Proceedings of the IC4E 2021: 12th International Conference on E-Education, E-Business, E-Management, and E-Learning, Tokyo Japan, 10, 2021

2016
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills.
Int. J. Digit. Lit. Digit. Competence, 2016

2014
Role Playing and Perspective Taking: An Educational Point of View.
Int. J. Digit. Lit. Digit. Competence, 2014

Inclusion and Universal Design for Learning in Italian Schools.
Int. J. Digit. Lit. Digit. Competence, 2014

2013
New Technologies for Writing and Drawing Evaluation.
Int. J. Digit. Lit. Digit. Competence, 2013

Digital Umwelt: Towards a Didactic Use of Natural Interfaces.
Int. J. Digit. Lit. Digit. Competence, 2013

"Il Gioco delle Forme": Design and Development of an Educational Exergame.
Int. J. Digit. Lit. Digit. Competence, 2013

Information Technology and Edutainment: Education and Entertainment in the Age of Interactivity.
Int. J. Digit. Lit. Digit. Competence, 2013

2012
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy.
Int. J. Digit. Lit. Digit. Competence, 2012


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