Fernanda Miyuki Yamada

Orcid: 0000-0001-7235-1529

According to our database1, Fernanda Miyuki Yamada authored at least 8 papers between 2019 and 2026.

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Bibliography

2026
The Rise of AI-Generated Anime Avatars: Trends, Challenges, and Opportunities.
IEEE Computer Graphics and Applications, 2026

A Framework for Text-Guided 3D Avatar Generation with Upper Limb Differences.
Proceedings of the IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, 2026

2025
TANGAN: solving Tangram puzzles using generative adversarial network.
Appl. Intell., April, 2025

Reinforcement Learning for Circular Sparsest Packing Problems.
Proceedings of the New Trends in Intelligent Software Methodologies, Tools and Techniques, 2025

AniDream: Generating Skeleton-Guided Anime Avatars from Text Prompts.
Proceedings of the International Symposium on Mixed and Augmented Reality, 2025

2024
Generative approaches for solving tangram puzzles.
Discov. Artif. Intell., 2024

2019
Assessment of the prototype of an educational game on climate change and its effects on marine and coastal ecosystems.
Revista Brasileira de Informática na Educ., 2019

Solving Tangram Puzzles Using Raster-Based Mathematical Morphology.
Proceedings of the 32nd SIBGRAPI Conference on Graphics, Patterns and Images, 2019


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