Joao Paulo Gois

Orcid: 0000-0002-9437-6943

According to our database1, Joao Paulo Gois authored at least 33 papers between 2006 and 2024.

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Bibliography

2024
Generative approaches for solving tangram puzzles.
Discov. Artif. Intell., 2024

2023
A review on Generative Adversarial Networks for image generation.
Comput. Graph., August, 2023

2022
Comparing Phylogenetic Trees Side by Side Through iPhyloC, a New Interactive Web-Based Framework.
J. Comput. Biol., 2022

Fundamentals and Challenges of Generative Adversarial Networks for Image-based Applications.
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022

Customization guidelines for mobile applications from a universal design perspective.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

2021
Aplicativos para intervenção comportamental de estudantes com Transtorno do Espectro do Autismo.
Revista Brasileira de Informática na Educ., 2021

Laplacian Coordinates: Theory and Methods for Seeded Image Segmentation.
IEEE Trans. Pattern Anal. Mach. Intell., 2021

2019
iTUPA: an online automated application to perform Topographic-Unit Parsimony Analysis.
Bioinform., 2019

A review of the use of computational technology in applied behavior analysis.
Adapt. Behav., 2019

Solving Tangram Puzzles Using Raster-Based Mathematical Morphology.
Proceedings of the 32nd SIBGRAPI Conference on Graphics, Patterns and Images, 2019

2018
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users.
Int. J. Comput. Games Technol., 2018

Contour-aware 3D reconstruction of side-view sketches.
Comput. Graph., 2018

A Gesture Recognition Approach for Wheelchair Users in an Exergame.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

A Computational Method for Interactive Design of Marbling Patterns.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

2017
NUI-Marbling.
Proceedings of the Electronic Visualisation and the Arts, 2017

2016
Puppeteering 2.5D Models.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016

2015
A Perspective of Games for People with Physical Disabilities.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Interactive shading of 2.5D models.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
A low-cost-memory CUDA implementation of the conjugate gradient method applied to globally supported radial basis functions implicits.
J. Comput. Sci., 2014

GPU-Based Sphere Tracing for Radial Basis Function Implicits.
Int. J. Image Graph., 2014

2013
Generalized Hermitian Radial Basis Functions Implicits from polygonal mesh constraints.
Vis. Comput., 2013

Least-squares hermite radial basis functions implicits with adaptive sampling.
Proceedings of the Graphics Interface 2013, 2013

2012
Interactive Graphics Applications with OpenGL Shading Language and Qt.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images - Tutorials, 2012

2011
Hermite Radial Basis Functions Implicits.
Comput. Graph. Forum, 2011

2010
Resampling Strategies for Deforming MLS Surfaces.
Comput. Graph. Forum, 2010

2009
Hermite Interpolation of Implicit Surfaces with Radial Basis Functions.
Proceedings of the SIBGRAPI 2009, 2009

2008
Least squares and point-based surfaces: new perspectives and Applications.
PhD thesis, 2008

Twofold adaptive partition of unity implicits.
Vis. Comput., 2008

Front tracking with moving-least-squares surfaces.
J. Comput. Phys., 2008

Topology-Preserving lambda<sub>2</sub>-based Vortex Core Line Detection for Flow Visualization.
Comput. Graph. Forum, 2008

2007
Robust and Adaptive Surface Reconstruction using Partition of Unity Implicits.
Proceedings of the SIBGRAPI 2007, 2007

2006
Hardware-accelerated Extraction and Rendering of Point Set Surfaces.
Proceedings of the 8th Joint Eurographics - IEEE VGTC Symposium on Visualization, 2006

Curvature-driven Modeling and Rendering of Point-Based Surfaces.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006


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