Fernando Pedro Birra

Orcid: 0000-0002-4232-5079

Affiliations:
  • New University of Lisbon, Portugal


According to our database1, Fernando Pedro Birra authored at least 21 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2022
Studying the User Adaptability to Hyperbolic Spaces and Delay Time Scenarios.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Bicycle Demand Prediction to Optimize the Rebalancing of a Bike Sharing System in Lisbon.
Proceedings of the 26th International Conference Information Visualisation, 2022

Tangible VR Lab: Studying User Interactionin Space and Time Morphing Scenarios.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Managing a Crisis in Virtual Reality - Tackling a Wildfire.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Assessment of Interventions in Fuel Management Zones Using Remote Sensing.
ISPRS Int. J. Geo Inf., 2020

2019
Visual analytics for spatiotemporal events.
Multim. Tools Appl., 2019

Deteção de estruturas permanentes a partir de dados de séries temporais Sentinel 1 e 2.
CoRR, 2019

2018
Visualising Hidden Spatiotemporal Patterns at Multiple Levels of Detail.
Proceedings of the 22nd International Conference Information Visualisation, 2018

2017
Gisplay- Extensible Web API for Thematic Maps with WebGL.
Proceedings of the Computational Science and Its Applications - ICCSA 2017, 2017

2014
Difficulty in action based challenges: success prediction, players' strategies and profiling.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Object Identification in Binary Tomographic Images Using GPGPUs.
Int. J. Creative Interfaces Comput. Graph., 2013

Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames.
Int. J. Creative Interfaces Comput. Graph., 2013

The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Rapid development of mobile context-aware applications with IVO.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Building mobile context-aware applications for leisure and entertainment.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Automatic level generation for platform videogames using genetic algorithms.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2008
Towards Efficiency in Cloth Simulation.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

2004
Stable Cloth Animation with Adaptive Level of Detail.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004


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