Fernando Garcia-Sanjuan

Orcid: 0000-0002-5522-3063

According to our database1, Fernando Garcia-Sanjuan authored at least 25 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Evaluating Simultaneous Visual Instructions with Kindergarten Children on Touchscreen Devices.
Int. J. Hum. Comput. Interact., 2020

2019
Exploring visual prompts for communicating directional awareness to kindergarten children.
Int. J. Hum. Comput. Stud., 2019

Tangibot: A collaborative multiplayer game for pediatric patients.
Int. J. Medical Informatics, 2019

2018
Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces.
Interact. Comput., 2018

Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education.
Comput. Educ., 2018

A systematic review of game technologies for pediatric patients.
Comput. Biol. Medicine, 2018

2017
Tangibot: A tangible-mediated robot to support cognitive games for ageing people - A usability study.
Pervasive Mob. Comput., 2017

2016
Toward a General Conceptualization of Multi-Display Environments.
Frontiers ICT, 2016

Interactive technologies for preschool game-based instruction: Experiences and future challenges.
Entertain. Comput., 2016

Are Kindergarten Children Ready for Indirect Drag Interactions?
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations?
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Towards Encouraging Communication in Hospitalized Children through Multi-Tablet Activities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers - An Evaluation of Precision Tasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Towards Creative Smart Learning Environments: Experiences and Challenges.
Int. J. Creative Interfaces Comput. Graph., 2015

Airsteroids: Re-designing the Arcade Game Using MarkAirs.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Augmented Tangible Surfaces to Support Cognitive Games for Ageing People.
Proceedings of the Ambient Intelligence - Software and Applications, 2015

Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Multi-Display Environments to Foster Emotional Intelligence in Hospitalized Children.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Game Technologies for Kindergarten Instruction: Experiences and Future Challenges.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

Design and evaluation of a tangible-mediated robot for kindergarten instruction.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
WeTab: hacia la construcción de entornos multi-superficie para juegos de sobremesa basados en tabletas.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Evaluating heuristics for tabletop user segmentation based on simultaneous interaction.
Expert Syst. Appl., 2013

2012
TangiWheel: A Widget for Manipulating Collections on Tabletop Displays Supporting Hybrid Input Modality.
J. Comput. Sci. Technol., 2012


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