Javier Jaén Martínez

Orcid: 0000-0002-8815-9643

According to our database1, Javier Jaén Martínez authored at least 101 papers between 1998 and 2023.

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Bibliography

2023
A systematic literature review of clustering techniques for patients with traumatic brain injury.
Artif. Intell. Rev., October, 2023

Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities.
Int. J. Hum. Comput. Stud., August, 2023

A Reinforcement Learning Algorithm for Improving the Generation of Telerehabilitation Activities of ABI Patients.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

Clustering ABI Patients for a Customized Rehabilitation Process.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

Exploring Augmented Reality in Multiplayer Game Design to Promote Empathy and Prosocial Behavior.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

2022
Exploiting variability in the design of genetic algorithms to generate telerehabilitation activities.
Appl. Soft Comput., 2022

2021
Designing a mobile AR application for improving pediatric psychological wellbeing.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

Supporting Animal-Mediated Interventions at Home: The Role of Animals and Technology to Facilitate Daily Activities.
Proceedings of the ACI'21: Eight International Conference on Animal-Computer Interaction, Bloomington, IN, USA, November 8, 2021

Designing gamified interactive systems for empathy development.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, Virtual Event, USA, 28 June 2021, 2021

2020
Interactive spaces for children: gesture elicitation for controlling ground mini-robots.
J. Ambient Intell. Humaniz. Comput., 2020

Evaluating Simultaneous Visual Instructions with Kindergarten Children on Touchscreen Devices.
Int. J. Hum. Comput. Interact., 2020

Fuzzy-description logic for supporting the rehabilitation of the elderly.
Expert Syst. J. Knowl. Eng., 2020

EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children.
Comput. Educ., 2020

2019
Remote interspecies interactions: Improving humans and animals' wellbeing through mobile playful spaces.
Pervasive Mob. Comput., 2019

Exploring visual prompts for communicating directional awareness to kindergarten children.
Int. J. Hum. Comput. Stud., 2019

Tangibot: A collaborative multiplayer game for pediatric patients.
Int. J. Medical Informatics, 2019

Co-Designing Social Gaming Experiences for Hospitalized Children.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction.
Multimodal Technol. Interact., 2018

Examining the Usability of Touch Screen Gestures for Children With Down Syndrome.
Interact. Comput., 2018

Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces.
Interact. Comput., 2018

Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education.
Comput. Educ., 2018

A systematic review of game technologies for pediatric patients.
Comput. Biol. Medicine, 2018

Gastronomy Meets Ludology: Towards a Definition of What it Means to Play with Your (Digital) Food.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Tangibot: A tangible-mediated robot to support cognitive games for ageing people - A usability study.
Pervasive Mob. Comput., 2017

Evaluating Multitouch Semiotics to Empower Prekindergarten Instruction with Interactive Surfaces.
Interact. Comput., 2017

Assessing machine learning classifiers for the detection of animals' behavior using depth-based tracking.
Expert Syst. Appl., 2017

Towards Future Interactive Intelligent Systems for Animals: Study and Recognition of Embodied Interactions.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Designing interspecies playful interactions: studying children perceptions of games with animals.
Proceedings of the Fourth International Conference on Animal-Computer Interaction, 2017

2016
An efficient ant colony optimization strategy for the resolution of multi-class queries.
Knowl. Based Syst., 2016

Toward a General Conceptualization of Multi-Display Environments.
Frontiers ICT, 2016

Interactive technologies for preschool game-based instruction: Experiences and future challenges.
Entertain. Comput., 2016

An ACO-based personalized learning technique in support of people with acquired brain injury.
Appl. Soft Comput., 2016

Are Kindergarten Children Ready for Indirect Drag Interactions?
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations?
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Towards Encouraging Communication in Hospitalized Children through Multi-Tablet Activities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Towards the Creation of Interspecies Digital Games: An Observational Study on Cats' Interest in Interactive Technologies.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers - An Evaluation of Precision Tasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Sound to your objects: a novel design approach to evaluate orangutans' interest in sound-based stimuli.
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016

2015
Customizing smart environments: A tabletop approach.
J. Ambient Intell. Smart Environ., 2015

Multi-touch gestures for pre-kindergarten children.
Int. J. Hum. Comput. Stud., 2015

Towards Creative Smart Learning Environments: Experiences and Challenges.
Int. J. Creative Interfaces Comput. Graph., 2015

Airsteroids: Re-designing the Arcade Game Using MarkAirs.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

A Non-hybrid Ant Colony Optimization Heuristic for Convergence Quality.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Augmented Tangible Surfaces to Support Cognitive Games for Ageing People.
Proceedings of the Ambient Intelligence - Software and Applications, 2015

Evaluating the Accuracy of Pre-kindergarten Children Multi-touch Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Intelligent Playful Environments for Animals.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

KINDERTIVITY: Using Interactive Surfaces to Foster Creativity in Pre-kindergarten Children.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Multi-touch Technology in Early Childhood: Current Trends and Future Challenges.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Multi-Display Environments to Foster Emotional Intelligence in Hospitalized Children.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

AntElements: An Extensible and Scalable Ant Colony Optimization Middleware.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Game Technologies for Kindergarten Instruction: Experiences and Future Challenges.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

Kiteracy: a kit of tangible objects to strengthen literacy skills in children with down syndrome.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Developing a depth-based tracking system for interactive playful environments with animals.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Design and evaluation of a tangible-mediated robot for kindergarten instruction.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Ant colony optimisation for resource searching in dynamic peer-to-peer grids.
Int. J. Bio Inspired Comput., 2014

Improving Pre-Kindergarten Touch Performance.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Exploring Visual Cues for Intuitive Communicability of Touch Gestures to Pre-kindergarten Children.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

WeTab: hacia la construcción de entornos multi-superficie para juegos de sobremesa basados en tabletas.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Animal Ludens: Building Intelligent Playful Environments for Animals.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
A meta-model for dataflow-based rules in smart environments: Evaluating user comprehension and performance.
Sci. Comput. Program., 2013

Evaluating heuristics for tabletop user segmentation based on simultaneous interaction.
Expert Syst. Appl., 2013

On the performance of ACO-based methods in p2p resource discovery.
Appl. Soft Comput., 2013

A diffusion-based ACO resource discovery framework for dynamic p2p networks.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
TangiWheel: A Widget for Manipulating Collections on Tabletop Displays Supporting Hybrid Input Modality.
J. Comput. Sci. Technol., 2012

Analyzing the understandability of Requirements Engineering languages for CSCW systems: A family of experiments.
Inf. Softw. Technol., 2012

A statistical recommendation model of mobile services based on contextual evidences.
Expert Syst. Appl., 2012

A multicriteria ant colony algorithm for generating music playlists.
Expert Syst. Appl., 2012

Learning semantically-annotated routes for context-aware recommendations on map navigation systems.
Appl. Soft Comput., 2012

TSACO: Extending a Context-Aware Recommendation System with Allen Temporal Operators.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2012

Exploring tabletops as an effective tool to foster creativity traits.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

2011
Digital ants as the best cicerones for museum visitors.
Appl. Soft Comput., 2011

Towards affection integration on context-aware recommendation of semantically annotated routes.
Proceedings of the Workshop Proceedings of the 7th International Conference on Intelligent Environments, 2011

AGORAS: Exploring Creative Learning on Tangible User Interfaces.
Proceedings of the 35th Annual IEEE International Computer Software and Applications Conference, 2011

2010
An emotionally biased ant colony algorithm for pathfinding in games.
Expert Syst. Appl., 2010

2008
A Model of Affective Entities for Effective Learning Environments.
Proceedings of the Innovations in Hybrid Intelligent Systems, 2008

A Semantic Publish/Subscribe Approach for U-VR Systems Interoperation.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

A semantic model for reactive entities to support collaborative game design.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
An Application of Ant Colony Optimization to Decision Making on Affective Virtual Entities.
Proceedings of the Ninth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing, 2007

Supporting the Automatic Generation of Proto-Architectures.
Proceedings of the Software Architecture, First European Conference, 2007

Strategies for accelerating ant colony optimization algorithms on graphical processing units.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2006
An Emotional Path Finding Mechanism for Augmented Reality Applications.
Proceedings of the Entertainment Computing, 2006

2005
MoMo: enabling hybrid museums.
IEE Proc. Softw., 2005

A grid ant colony algorithm for the orienteering problem.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

2004
A Multimedia Approach to the Efficient Implementation and Use of Emergency Plans.
IEEE Multim., 2004

A Web-Based Coordination Infrastructure for Grid Collective Services.
Proceedings of the Advances in Web-Age Information Management: 5th International Conference, 2004

An Infrastructure to Build Secure Shared Grid Spaces.
Proceedings of the Coordination Models and Languages, 6th International Conference, 2004

2003
Building Safety Systems with Dynamic Disseminations of Multimedia Digital Objects.
D Lib Mag., 2003

PRISMA: Towards Quality, Aspect Oriented and Dynamic Software Architectures.
Proceedings of the 3rd International Conference on Quality Software (QSIC 2003), 2003

A Conceptual Model for Context-Aware Dynamic Architectures.
Proceedings of the 23rd International Conference on Distributed Computing Systems Workshops (ICDCS 2003 Workshops), 2003

A Grid Architecture for Building Hybrid Museums.
Proceedings of the Web Communication Technologies and Internet-Related Social Issues, 2003

An Advanced Security Infrastructure for Heterogeneous Relational Grid Data Sources.
Proceedings of the Grid Computing, 2003

2002
PRISMA: PlatafoRma OASIS para Modelos Arquitectónicos.
Proceedings of the VII Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2002), 2002

Una arquitectura para la diseminación dinámica de objetos multimedia aplicada a la gestión de emergencias.
Proceedings of the VII Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2002), 2002

2001
Models for Replica Synchronisation and Consistency in a Data Grid.
Proceedings of the 10th IEEE International Symposium on High Performance Distributed Computing (HPDC-10 2001), 2001

2000
The Java Management Extensions (JMX): Is Your Cluster Ready for Evolution?
J. Parallel Distributed Comput., 2000

Data Management in an International Data Grid Project.
Proceedings of the Grid Computing, 2000

1998
Towards Requirements Engineering of Active Database Systems.
Proceedings of the Anais do WER98, 1998

"Social engineering": towards a new paradigm for developing multi-user visualization systems.
Proceedings of the CIKM 1998 Workshop on New Paradigms in Information Visualization and Manipulation, 1998


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