Fraser Allison

Orcid: 0000-0002-7005-7390

According to our database1, Fraser Allison authored at least 15 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Bones of Contention: Social Acceptance of Digital Cemetery Technologies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Understanding the Utility of Digital Flight Assistants: A Preliminary Analysis.
Proceedings of the CUI 2021, 2021

2020
Word Play: A History of Voice Interaction in Digital Games.
Games Cult., 2020

"Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Frame Analysis of Voice Interaction Gameplay.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
How Players Speak to an Intelligent Game Character Using Natural Language Messages.
Trans. Digit. Games Res. Assoc., 2018

Design Patterns for Voice Interaction in Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Spontaneous Interactions with a Virtually Embodied Intelligent Assistant in Minecraft.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Are You Out of Your Mind? Focalization in Digital Games.
Trans. Digit. Games Res. Assoc., 2016

2015
Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Whose mind is the signal? Focalization in video game narratives.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

Player Identity Dissonance and Voice Interaction in Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015


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