Bjørn Nansen

Orcid: 0000-0001-6215-8768

According to our database1, Bjørn Nansen authored at least 28 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Media, mortality and necro-technologies: Eulogies for dead media.
New Media Soc., August, 2023

"What are you Bringing to the Table?": The Something Awful Let's Play Community as a Serious Leisure Subculture.
Games Cult., May, 2023

Personalised But Impersonal: Listeners' Experiences of Algorithmic Curation on Music Streaming Services.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Bones of Contention: Social Acceptance of Digital Cemetery Technologies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
'Don't mess with my algorithm': Exploring the relationship between listeners and automated curation and recommendation on music streaming services.
First Monday, 2022

Synchronizing multi-perspectival data of children's digital play at home.
Digit. Creativity, 2022

2019
Sleep mode: Mobile apps and the optimisation of sleep-wake rhythms.
First Monday, 2019

'Death by Twitter': Understanding false death announcements on social media and the performance of platform cultural capital.
First Monday, 2019

2016
Postdigital Interfaces and the Aesthetics of Recruitment.
Trans. Digit. Games Res. Assoc., 2016

2015
Introduction: What 'is' Australian Game Studies?
Trans. Digit. Games Res. Assoc., 2015

Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Postdigital Play and the Aesthetics of Recruitment.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2014
Reciprocal Habituation: A Study of Older People and the Kinect.
ACM Trans. Comput. Hum. Interact., 2014

Consumer Issues for Planning and Managing Digital Legacies [Leading Edge].
IEEE Technol. Soc. Mag., 2014

An internet of social things.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Kitchen kinesics: situating gestural interaction within the social contexts of family cooking.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Screen ecologies, multi-gaming and designing for different registers of engagement.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Paradigms of games research in HCI: a review of 10 years of research at CHI.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Invisible connections: investigating older people's emotions and social relations around objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Homemade cookbooks: a recipe for sharing.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
'MYBus': Young People's Mobile Health, Wellbeing and Digital Inclusion.
J. Community Informatics, 2013

Dispelling ageing myths in technology design.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
'You do the math': Mathletics and the <i>play</i> of online learning.
New Media Soc., 2012

Knowing our users: scoping interviews in design research with ageing participants.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Design considerations for after death: comparing the affordances of three online platforms.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2010
Time, technology, and the rhythms of daily life.
Proceedings of the 2010 IEEE International Symposium on Technology and Society, 2010

2009
SmartGardenWatering: experiences of using a garden watering simulation.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009


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