Wally Smith

Orcid: 0000-0002-1059-6704

Affiliations:
  • University of Melbourne, School of Computing and Information Systems, Australia


According to our database1, Wally Smith authored at least 49 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Engaging with Nature through Technology: A Scoping Review of HCI Research.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Hidden Rules of Hanabi: How Humans Outperform AI Agents.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Future of Emotion in Human-Computer Interaction.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Digital Emotion Regulation in Everyday Life.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Watching Animal-Computer Interaction: Effects on Perceptions of Animal Intellect.
Proceedings of the Ninth International Conference on Animal-Computer Interaction, 2022

2021
Extended Goal Recognition: Lessons from Magic.
Frontiers Artif. Intell., 2021

Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Extended Goal Recognition: A Planning-Based Model for Strategic Deception.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

Digital Technologies in Nature.
Proceedings of the ACI'21: Eight International Conference on Animal-Computer Interaction, Bloomington, IN, USA, November 8, 2021

2020
Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
The Things We Talk About When We Talk About Browsing: An Empirical Typology of Library Browsing Behavior.
J. Assoc. Inf. Sci. Technol., 2019

Frame Analysis of Voice Interaction Gameplay.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Design Patterns for Voice Interaction in Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Interactive technology and human-animal encounters at the zoo.
Int. J. Hum. Comput. Stud., 2017

Designing an app for pregnancy care for a culturally and linguistically diverse community.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Supporting animal welfare with automatic tracking of giraffes with thermal cameras.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Using a Traffic Light System to Provide Feedback to IS Masters Students.
Proceedings of the International Conference on Information Systems, 2017

What can We Learn from Eye Tracking Boardgame Play?
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Manoeuvres in the Dark: Design Implications of the Physical Mechanics of Library Shelf Browsing.
Proceedings of the 2017 Conference on Conference Human Information Interaction and Retrieval, 2017

Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Asset Identification in Information Security Risk Assessment: A Business Practice Approach.
Commun. Assoc. Inf. Syst., 2016

"I Love All the Bits": The Materiality of Boardgames.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Sessions with Grandma: Fostering Indigenous Knowledge through Video Mediated Communication.
Proceedings of the First African Conference on Human Computer Interaction, 2016

2015
An Object-Centred Approach to Encourage Online Participation in the Context of Behaviour Change.
Comput. Support. Cooperative Work., 2015

Down the Superhighway in a Single Tome: Examining the Impact of Book Format on Borrowing Interactions.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Differentiated Participation in Social Videogaming.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Digitising Boardgames: Issues and Tensions.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

Transnationalism, Indigenous Knowledge and Technology: Insights from the Kenyan Diaspora.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
What people talk about when they talk about quitting.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Unbounding the interaction design problem: the contribution of HCI in three interventions for well-being.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Directed looking and proximal content: two concepts for designing mobile guides to historic urban places.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

<i>Quitty</i>: using technology to persuade smokers to quit.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Lend me some sugar: Borrowing rates of neighbouring books as evidence for browsing.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

Audience experience in social videogaming: effects of turn expectation and game physicality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Patterns of support in an online community for smoking cessation.
Proceedings of the International Conference on Communities and Technologies 2013, 2013

2012
Things you don't want to know about yourself: ambivalence about tracking and sharing personal information for behaviour change.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Introducing the ambivalent socialiser.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Using mobile phones for promoting water conservation.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

2010
Can traditional HCI principles be applied to computing technology in learning contexts?
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Re-connecting visual content to place in a mobile guide for the Shrine of Remembrance.
Proceedings of the Electronic Visualisation and the Arts, 2010

2009
SmartGardenWatering: experiences of using a garden watering simulation.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Supporting gardeners to plan domestic watering: a case study of designing an 'everyday simulation'.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

Coordination in Adaptive Organisations: Extending Shared Plans with Knowledge Cultivation.
Proceedings of the Organized Adaption in Multi-Agent Systems, 2008

2006
Tools for designing and delivering multiple-perspective scenarios.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

2005
Relating context to interface: an evaluation of picture scenarios.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

2004
The Misrepresentation of Use in Technology Demonstrations.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

1997
A design-oriented framework for modelling the planning and control of multiple task work in secretarial office administration.
Behav. Inf. Technol., 1997


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