Joshua Newn

Orcid: 0000-0001-5769-6297

According to our database1, Joshua Newn authored at least 41 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., November, 2023

Exploring Eye Expressions for Enhancing EOG-Based Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Speech-Augmented Cone-of-Vision for Exploratory Data Analysis.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Examining and Promoting Explainable Recommendations for Personal Sensing Technology Acceptance.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

To type or to speak? The effect of input modality on text understanding during note-taking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Integrating Gaze and Speech for Enabling Implicit Interactions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking.
ACM Trans. Comput. Hum. Interact., 2021

Are you with me? Measurement of Learners' Video-Watching Attention with Eye Tracking.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

Towards a Gaze-Informed Movement Intention Model for Robot-Assisted Upper-Limb Rehabilitation.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

Observing Multiplayer Boardgame Play at a Distance.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

MEEC: Second Workshop on Momentary Emotion Elicitation and Capture.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Gaze-Based Intention Recognition for Human-Agent Collaboration: Towards Nonverbal Communication in Human-AI Interaction.
PhD thesis, 2020

Eyes-free Target Acquisition During Walking in Immersive Mixed Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Fully-Occluded Target Selection in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Using voice note-taking to promote learners' conceptual understanding.
CoRR, 2020

Combining gaze and AI planning for online human intention recognition.
Artif. Intell., 2020

Faces of Focus: A Study on the Facial Cues of Attentional States.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Classifying Attention Types with Thermal Imaging and Eye Tracking.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

AI-mediated gaze-based intention recognition for smart eyewear: opportunities & challenges.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Combining implicit gaze and AI for real-time intention projection.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Cognitive Aid: Task Assistance Based On Mental Workload Estimation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Frame Analysis of Voice Interaction Gameplay.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Interaction Design for Explainable AI: Workshop Proceedings.
CoRR, 2018

Interaction design for explainable AI: workshop proposal.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Inferring the Mood of a Community From Their Walking Speed: A Preliminary Study.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Enabling Intent Recognition Through Gaze Awareness in User Interfaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Combining Planning with Gaze for Online Human Intention Recognition.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Motion Correlation: Selecting Objects by Matching Their Movement.
ACM Trans. Comput. Hum. Interact., 2017

Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Exploring the Effects of Gaze Awareness on Multiplayer Gameplay.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015


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