Fuhua (Frank) Cheng

According to our database1, Fuhua (Frank) Cheng authored at least 61 papers between 1985 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Improving the Emotional Health of Juveniles with VR Game.
Proceedings of the ICCMS 2022: The 14th International Conference on Computer Modeling and Simulation, Chongqing, China, June 24, 2022

2020
Use of virtual reality games in people with depression and anxiety.
Proceedings of the ICMIP 2020: 5th International Conference on Multimedia and Image Processing, 2020

Improving Mood for People with Depressive Disorders: Designing and Developing a VR Game.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Multiplayer Virtual Reality Game for Pediatric Patients.
Proceedings of the 4th International Conference on Multimedia Systems and Signal Processing, 2019

A New Approach to Multiplayer Virtual Reality Games.
Proceedings of the 4th International Conference on Mathematics and Artificial Intelligence, 2019

2017
A generative human-robot motion retargeting approach using a single depth sensor.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

2016
Construction of G<sup>3</sup> conic spline interpolation.
Comput. Aided Des., 2016

2015
Automatic Placement/Arrangement of Underneath Bone Structures for 3D Facial Expressions and Animations.
J. Comput., 2015

2013
Bezier Crust on Quad Subdivision Surface.
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013

Cubic surface fitting to image with edges as constraints.
Proceedings of the IEEE International Conference on Image Processing, 2013

Transfer facial expressions with identical topology.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Polar Embedded Catmull-Clark Subdivision Surface.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Fast Mesh interpolation and Mesh Decomposition with Applications.
Int. J. Image Graph., 2012

2009
Loop Subdivision Surface Based Progressive Interpolation.
J. Comput. Sci. Technol., 2009

Removing local irregularities of triangular meshes with highlight line models.
Sci. China Ser. F Inf. Sci., 2009

Mesh clustering by approximating centroidal Voronoi tessellation.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

Fast Spherical Mapping for Genus-0 Meshes.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Constructing G<sup>1</sup> quadratic Bézier curves with arbitrary endpoint tangent vectors.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

GPU Supported Patch-Based Tessellation for Dual Subdivision.
Proceedings of the Sixth International Conference on Computer Graphics, 2009

2008
An Iterative Method for Fast Mesh Denoising.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Progressive Interpolation Using Loop Subdivision Surfaces.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

2007
Locally Adjustable Interpolation for Meshes of Arbitrary Topology.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

2006
Similarity based interpolation using Catmull-Clark subdivision surfaces.
Vis. Comput., 2006

Determining Knots by Minimizing Energy.
J. Comput. Sci. Technol., 2006

Voxelization of Free-Form Solids Represented by Catmull-Clark Subdivision Surfaces.
Proceedings of the Geometric Modeling and Processing, 2006

Matrix Based Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches.
Proceedings of the Geometric Modeling and Processing, 2006

Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces.
Proceedings of the Advances in Computer Graphics, 2006

Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches.
Proceedings of the Advances in Computer Graphics, 2006

2005
Texture mapping on surfaces of arbitrary topology using norm preserving-based optimization.
Vis. Comput., 2005

Adaptive rendering of Catmull-Clark subdivision surfaces.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
Geometric Hermite curves with minimum strain energy.
Comput. Aided Geom. Des., 2004

Smooth Trimmed NURBS Surface Connection with Tension Control.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004

Knot Choosing by Accommodating the First Derivative Constraint.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004

2003
Dynamic highlight line generation for locally deforming NURBS surfaces.
Comput. Aided Des., 2003

Shadow Generation Using Discretized Shadow Volume in Angular Coordinates.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

2002
Triangular patch modeling using combination method.
Comput. Aided Geom. Des., 2002

2001
On the Rates of Approximation of Bernstein Type Operators.
J. Approx. Theory, 2001

Fairing spline curves and surfaces by minimizing energy.
Comput. Aided Des., 2001

Constrained scaling of trimmed NURBS surfaces based on fix-and-stretch approach.
Comput. Aided Des., 2001

Streamline modeling with subdivision surfaces on the Gaussian sphere.
Comput. Aided Des., 2001

Smooth connection of trimmed NURBS surfaces.
Proceedings of the Sixth ACM Symposium on Solid Modeling and Applications, 2001

Fine Tuning: Curve and Surface Deformation by Scaling Derivatives.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

2000
Constrained Shape Scaling of Multi-Surface Objects.
Proceedings of the Geometric Modeling and Processing 2000, 2000

Constrained C1 Piecewise Bicubic Bézier Surface Interpolation.
Proceedings of the Geometric Modeling and Processing 2000, 2000

1999
Blending, smoothing and interpolation of irregular meshes using N-sided Varady patches.
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999

1998
A method for determining knots in parametric curve interpolation.
Comput. Aided Geom. Des., 1998

Removing local irregularities of NURBS surfaces by modifying highlight lines.
Comput. Aided Des., 1998

Surface Reconstruction from Point Clouds.
Proceedings of the Machining Impossible Shapes, 1998

1997
Surface design based on Hermite spline interpolation with tension control and optimal twist vectors.
Neural Parallel Sci. Comput., 1997

Energy and B-spline interproximation.
Comput. Aided Des., 1997

1996
Comparison of Surface and Derivative Evaluation Methods for the Rendering of NURB Surfaces.
ACM Trans. Graph., 1996

1995
Parallel B-Spline Surface Interpolation on a Mesh-Connected Processor Array.
J. Parallel Distributed Comput., 1995

1994
Reduced-knot NURBS representations of rational G1 composite Bézier curves.
Comput. Aided Des., 1994

1993
Interproximation using Cubic B-Spline Curves.
Proceedings of the Modeling in Computer Graphics, 1993

1992
Estimating Subdivision Depths for Rational Curves and Surfaces.
ACM Trans. Graph., 1992

1991
Interproximation: interpolation and approximation using cubic spline curves.
Comput. Aided Des., 1991

A blending model for parametrically defined geometric objects.
Proceedings of the first ACM Symposium on Solid Modeling Foundations and CAD/CAM Applications, 1991

1990
<i>B</i>-spline curves and surfaces viewed as digital filters.
Comput. Vis. Graph. Image Process., 1990

1989
A parallel B-spline surface fitting algorithm.
ACM Trans. Graph., 1989

1986
Finding the intersection points of a line with a polygon and its applications (abstract).
Proceedings of the 14th ACM Annual Conference on Computer Science, 1986

1985
Clipping of Bezier Curves.
Proceedings of the 1985 ACM annual conference on The range of computing: mid-80's perspective: mid-80's perspective, 1985


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