Jean-Claude Paul

According to our database1, Jean-Claude Paul authored at least 76 papers between 1993 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




B-spline surface fitting to mesh vertices.
SCIENCE CHINA Information Sciences, 2017

Feature-aware natural texture synthesis.
The Visual Computer, 2016

Continuity Transition with a Single Regular Curved-Knot Spline Surface.
ACM Trans. Graph., 2014

Polynomial spline interpolation of incompatible boundary conditions with a single degenerate surface.
Computer-Aided Design, 2014

SimLocator: robust locator of similar objects in images.
The Visual Computer, 2013

An octree-based proxy for collision detection in large-scale particle systems.
SCIENCE CHINA Information Sciences, 2013

Content-Based Colour Transfer.
Comput. Graph. Forum, 2013

Relaxed lightweight assembly retrieval using vector space model.
Computer-Aided Design, 2013

Recovering Geometric Detail by Octree Normal Maps.
Trans. Edutainment, 2012

Manifold-ranking based retrieval using k-regular nearest neighbor graph.
Pattern Recognition, 2012

Fast Multi-Operator Image Resizing and Evaluation.
J. Comput. Sci. Technol., 2012

Robust shape normalization of 3D articulated volumetric models.
Computer-Aided Design, 2012

3DMolNavi: A web-based retrieval and navigation tool for flexible molecular shape comparison.
BMC Bioinformatics, 2012

Conditions for coincidence of two cubic Bézier curves.
J. Computational Applied Mathematics, 2011

Gn filling orbicular N-sided holes using periodic B-spline surfaces.
SCIENCE CHINA Information Sciences, 2011

A Hierarchical Grid Based Framework for Fast Collision Detection.
Comput. Graph. Forum, 2011

Meshless quadrangulation by global parameterization.
Computers & Graphics, 2011

E.G2 B-spline surface interpolation.
Computer Aided Geometric Design, 2011

Ridge extraction of a smooth 2-manifold surface based on vector field.
Computer Aided Geometric Design, 2011

A new method for identifying and validating features from 2D sectional views.
Computer-Aided Design, 2011

G2 B-spline interpolation to a closed mesh.
Computer-Aided Design, 2011

Multi-degree reduction of Bézier curves using reparameterization.
Computer-Aided Design, 2011

Multicage image deformation on GPU.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Filling n-sided regions with G1 triangular Coons B-spline patches.
The Visual Computer, 2010

Surface area estimation of digitized 3D objects using quasi-Monte Carlo methods.
Pattern Recognition, 2010

A cell-based algorithm for evaluating directional distances in GIS.
International Journal of Geographical Information Science, 2010

A point-in-polygon method based on a quasi-closest point.
Computers & Geosciences, 2010

Projection of curves on B-spline surfaces using quadratic reparameterization.
Graphical Models, 2010

Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes.
Comput. Graph. Forum, 2010

Gn blending multiple surfaces in polar coordinates.
Computer-Aided Design, 2010

Computing the Hausdorff distance between two B-spline curves.
Computer-Aided Design, 2010

Cubic B-spline curve approximation by curve unclamping.
Computer-Aided Design, 2010

Reconstructing 3D Objects from 2D Sectional Views of Engineering Drawings Using Volume-Based Method.
Proceedings of the SMI 2010, 2010

The Transition Between Sharp and Rounded Features and the Manipulation of Incompatible Boundary in Filling n-sided Holes.
Proceedings of the SMI 2010, 2010

Fast local color transfer via dominant colors mapping.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Spectrally-Based Single Image Relighting.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

Optimized image resizing using seam carving and scaling.
ACM Trans. Graph., 2009

Robust tile-based texture synthesis using artificial immune system.
Neural Computing and Applications, 2009

Simulation of bubbles.
Graphical Models, 2009

Computing the minimum distance between a point and a clamped B-spline surface.
Graphical Models, 2009

Computing lines of curvature for implicit surfaces.
Computer Aided Geometric Design, 2009

Constructing G1 quadratic Bézier curves with arbitrary endpoint tangent vectors.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Perspective-aware texture analysis and synthesis.
The Visual Computer, 2008

Approximate computation of curves on B-spline surfaces.
Computer-Aided Design, 2008

Reducing control points in lofted B-spline surface interpolation using common knot vector determination.
Computer-Aided Design, 2008

Computing the minimum distance between a point and a NURBS curve.
Computer-Aided Design, 2008

Tile-Based Interactive Texture Design.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Visual Simulation of Multiple Unmixable Fluids.
J. Comput. Sci. Technol., 2007

Adaptive geometry compression based on four-point interpolatory subdivision schemes with labels.
Int. J. Comput. Math., 2007

A counterexample on point inversion and projection for NURBS curve.
Computer Aided Geometric Design, 2007

Lines of curvature and umbilical points for implicit surfaces.
Computer Aided Geometric Design, 2007

Iterative Methods for Visualization of Implicit Surfaces On GPU.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Optimized tile-based texture synthesis.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Modeling and Visualization of Flower Color Patterns.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Intersection Testing between an Ellipsoid and an Algebraic Surface.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

An example on approximation by fat arcs and fat biarcs.
Computer-Aided Design, 2006

A rational extension of Piegl's method for filling n-sided holes.
Computer-Aided Design, 2006

Automatic least-squares projection of points onto point clouds with applications in reverse engineering.
Computer-Aided Design, 2006

Computing minimum distance between two implicit algebraic surfaces.
Computer-Aided Design, 2006

Simulation of bubbles.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Adaptive Geometry Compression Based on 4-Point Interpolatory Subdivision Schemes.
Proceedings of the Advances in Machine Vision, 2006

Constrained Delaunay Triangulation Using Delaunay Visibility.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Optimal Parameterizations of Bézier Surfaces.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Visualization of grids conforming to geological structures: a topological approach.
Computers & Geosciences, 2005

Mesh Editing with an Embedded Network of Curves.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Master-element vector irradiance for large tessellated models.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

An Architecture for Collaborative Geomodeling.
Proceedings of the Groupware: Design, Implementation, and Use, 11th International Workshop, 2005

Mesh parameterization for an open connected surface without partition.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

Optimal sample patches selection for tile-based texture synthesis.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

The virtual mesh: a geometric abstraction for efficiently computing radiosity.
ACM Trans. Graph., 2001

Partitioning and Scheduling Large Radiosity Computations in Parallel.
Scalable Computing: Practice and Experience, 2000

Design and Implementation of an Immersive Geoscience Toolkit.
Proceedings of the IEEE Visualization 1999, 1999

Modelling radiative properties of light sources and surfaces.
Journal of Visualization and Computer Animation, 1995

Modeling the Spatial Energy Distribution of Complex Light Sources for Lighting Engineering.
Proceedings of the Rendering Techniques '95, 1995

Spectral Data Modeling for a Lighting Application.
Comput. Graph. Forum, 1994

A Hierarchical Knowledge and Procedure Based System for Visual Simulation and Animation.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993