According to our database1, Gang Dang authored at least 17 papers between 2005 and 2017.
Legend:Book In proceedings Article PhD thesis Other
Image registration model and algorithm for multi-focus images.
Pattern Recognit. Lett., 2017
Realtime Reconstruction of an Animating Human Body from a Single Depth Camera.
IEEE Trans. Vis. Comput. Graph., 2016
Curve skeleton extraction by coupled graph contraction and surface clustering.
Graph. Model., 2013
Full-body geometry and motion capture from a single depth camera.
Proceedings of the SIGGRAPH Asia 2013, 2013
Relic Repairing Using Local Reflectional Symmetry.
Proceedings of the Seventh International Conference on Image and Graphics, 2013
Curve Skeleton Extraction by Graph Contraction.
Proceedings of the Computational Visual Media - First International Conference, 2012
Robust normal estimation for point clouds with sharp features.
Comput. Graph., 2010
Non-rigid Registration in 3D Implicit Vector Space.
Proceedings of the SMI 2010, 2010
An Adaptive Octree Textures Painting Algorithm.
Proceedings of the IEEE International Conference on Systems, 2009
A Reverse-Projecting Pixel-Level Painting Algorithm.
Proceedings of the Fifth International Conference on Image and Graphics, 2009
A Survey of Methods for Moving Least Squares Surfaces.
Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, 2008
Meaningful Mesh Segmentation Guided by the 3D Short-Cut Rule.
Proceedings of the Advances in Geometric Modeling and Processing, 2008
An Error-Resilient Arithmetic Coding Algorithm for Compressed Meshes.
Proceedings of the International Conference on Cyberworlds 2008, 2008
A Mesh Meaningful Segmentation Algorithm Using Skeleton and Minima-Rule.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007
A Meaningful Mesh Segmentation Based on Local Self-similarity Analysis.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007
A Service-Oriented Architecture for Progressive Delivery and Adaptive Rendering of 3D Content.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006
A Service-Oriented Architecture for Tele-Immersion.
Proceedings of the 2005 IEEE International Conference on e-Technology, e-Commerce, and e-Services (EEE 2005), 29 March, 2005