Rongkai Guo

According to our database1, Rongkai Guo authored at least 22 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Machine Learning in the Analysis of Mental Disease.
Proceedings of the 2020 ACM Southeast Conference, 2020

2019
Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Escape Room in Mixed Reality: 10th Annual 3DUI Contest.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Evaluation of Virtual Reality Tracking Systems Underwater.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

2018
Recreating Virtual Environments from User Traffic Pattern.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

3DUI-League: 9th Annual 3DUI Contest.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Towards understanding the differences of using 3D auditory feedback in virtual environments between people with and without visual impairments.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017

Towards usable underwater virtual reality systems.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less?
IEEE Trans. Vis. Comput. Graph., 2016

Towards understanding the capability of spatial audio feedback in virtual environments for people with visual impairments.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

2015
Mobility impaired users respond differently than healthy users in virtual environments.
Comput. Animat. Virtual Worlds, 2015

Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

3DUIdol - 6th annual 3DUI contest.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
A unique way to increase presence of mobility impaired users - Increasing confidence in balance.
Proceedings of the 2014 IEEE Virtual Reality, 2014

The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Game cane: An assistive 3DUI for rehabilitation games.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

The effects of VEs on mobility impaired users: presence, gait, and physiological response.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Exercise-based interaction techniques for a virtual reality car racing game.
Proceedings of the 2012 IEEE Virtual Reality, 2012


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