Geertje Bekebrede

Orcid: 0000-0001-7884-8835

According to our database1, Geertje Bekebrede authored at least 15 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Using serious games for (social) engagement in vision development for circular business parks.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

2022
About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety.
Proceedings of the Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, 2022

2021
Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity.
Proceedings of the Gaming, Simulation and Innovations: Challenges and Opportunities, 2021

2020
Digital Versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning Outcomes.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2017
Attitude Measurement with Board Games in Transportation Nodes.
Proceedings of the Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures, 2017

Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero.
Proceedings of the Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures, 2017

2016
Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2014
The research and evaluation of serious games: Toward a comprehensive methodology.
Br. J. Educ. Technol., 2014

2013
Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game.
Proceedings of the Frontiers in Gaming Simulation, 2013

2011
How to use a systems diagram to analyse and structure complex problems for policy issue papers.
J. Oper. Res. Soc., 2011

Reviewing the need for gaming in education to accommodate the net generation.
Comput. Educ., 2011

2010
Critical infrastructures: a review from a complex adaptive systems perspective.
Int. J. Crit. Infrastructures, 2010

Understanding complex adaptive systems by playing games.
Informatics Educ., 2010

2005
How Serious are serious games? Some lessons from Infra-games.
Proceedings of the Digital Games Research Conference 2005, 2005


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