Igor Mayer

Orcid: 0000-0002-5592-8848

According to our database1, Igor Mayer authored at least 25 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Gamified Motor Learning Through High-Fidelity Sensor Technology.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

CUBE: Conversational User-Interface-Based Embodiment: Developing a Digital Humans Embodiment for Conversational Agents: Design, Implementation, and Integration Challenges.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Portraying Emotions on Digital Humans through Emotive Colour Maps: Development and Testing of Emotive Colour Maps to Enhance Skin Realism and the Communication of Emotion.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Embodied Agents for Obstetric Simulation Training.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

2021
The Co-design of Educational Video Games.
Proceedings of the Gaming, Simulation and Innovations: Challenges and Opportunities, 2021

2019
Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

2018
Gamification of the work floor: A literature review of gamifying production and logistics operations.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

2017
Maritime Spatial Planning - A Board Game for Stakeholder Involvement.
Proceedings of the Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures, 2017

AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
A frame-reflective discourse analysis of serious games.
Br. J. Educ. Technol., 2016

Design for Collaboration in Mixed Reality: Technical Challenges and Solutions.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

2015
Multidisciplinary coordination of on-scene command teams in virtual emergency exercises.
Int. J. Crit. Infrastructure Prot., 2015

2014
The research and evaluation of serious games: Toward a comprehensive methodology.
Br. J. Educ. Technol., 2014

Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050.
Proceedings of the Serious Games Development and Applications, 2014

2013
Learning Efficacy of the 'Hazard Recognition' Serious Game - A Quasi-Experimental Study.
Proceedings of the Serious Games Development and Applications, 2013

Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game.
Proceedings of the Frontiers in Gaming Simulation, 2013

Stealth Assessment of Teams in a Digital Game Environment.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2011
Reviewing the need for gaming in education to accommodate the net generation.
Comput. Educ., 2011

2010
Understanding complex adaptive systems by playing games.
Informatics Educ., 2010

2009
Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2007
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2005
How Serious are serious games? Some lessons from Infra-games.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Supporting the Design of an Inland Container Terminal through Visualization, Simulation and Gaming.
Proceedings of the 36th Hawaii International Conference on System Sciences (HICSS-36 2003), 2003


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