Gene S. Lee

According to our database1, Gene S. Lee authored at least 12 papers between 1998 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Optimizing rig manipulation with GPU and parallel evaluation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
Handling scene constraints for pose-based caching.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2015
Achieving real-time playback with production rigs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2013
Pixels to parks: new animation techniques for fantasyland.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Enhanced dual quaternion skinning for production use.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

A deformer-based approach to facial rigging.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2010
Automated target selection for DrivenShape.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

A hybrid approach to facial rigging.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2009
Practical experiences with pose space deformation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Evaluation of the radial basis function space.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

iBind: smooth indirect binding using segmented thin-layers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

1998
Reusable interactions for animation.
Proceedings of the Fifth International Conference on Software Reuse, 1998


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