Gifford Cheung

According to our database1, Gifford Cheung authored at least 10 papers between 2009 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Rewind: Automatically Reconstructing Everyday Memories with First-Person Perspectives.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

2017
Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior.
Top. Cogn. Sci., 2017

2015
Masters of Control: Behavioral Patterns of Simultaneous Unit Group Manipulation in StarCraft 2.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
The first hour experience: how the initial play can engage (or lose) new players.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay.
Games Cult., 2013

Card board: a flexible environment for any game, anyone, any moment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Remix and play: lessons from rule variants in texas hold'em and halo 2.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

2011
Starcraft from the stands: understanding the game spectator.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Customization for games: lessons from variants of texas hold'em.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
Designing for discovery: opening the hood for open-source end user tinkering.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009


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